UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FComputeAndMarkRelevance Class Reference

#include <SceneVisibilityPrivate.h>

Public Member Functions

 FComputeAndMarkRelevance (FVisibilityTaskData &InTaskData, FScene &InScene, FViewInfo &InView, uint8 InViewIndex, const UE::Tasks::FTask &PreprequisitesTask)
 
 ~FComputeAndMarkRelevance ()
 
void AddPrimitives (FPrimitiveIndexList &&PrimitiveIndexList)
 
void AddPrimitive (int32 Index)
 
void Finish (UE::Tasks::FTaskEvent &ComputeRelevanceTaskEvent)
 
void Finalize ()
 

Constructor & Destructor Documentation

◆ FComputeAndMarkRelevance()

FComputeAndMarkRelevance::FComputeAndMarkRelevance ( FVisibilityTaskData InTaskData,
FScene InScene,
FViewInfo InView,
uint8  InViewIndex,
const UE::Tasks::FTask PreprequisitesTask 
)

◆ ~FComputeAndMarkRelevance()

FComputeAndMarkRelevance::~FComputeAndMarkRelevance ( )
inline

Member Function Documentation

◆ AddPrimitive()

void FComputeAndMarkRelevance::AddPrimitive ( int32  Index)

◆ AddPrimitives()

void FComputeAndMarkRelevance::AddPrimitives ( FPrimitiveIndexList &&  PrimitiveIndexList)

◆ Finalize()

void FComputeAndMarkRelevance::Finalize ( )

◆ Finish()

void FComputeAndMarkRelevance::Finish ( UE::Tasks::FTaskEvent ComputeRelevanceTaskEvent)

The documentation for this class was generated from the following files: