![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <SceneVisibilityPrivate.h>
Public Member Functions | |
| FComputeAndMarkRelevance (FVisibilityTaskData &InTaskData, FScene &InScene, FViewInfo &InView, uint8 InViewIndex, const UE::Tasks::FTask &PreprequisitesTask) | |
| ~FComputeAndMarkRelevance () | |
| void | AddPrimitives (FPrimitiveIndexList &&PrimitiveIndexList) |
| void | AddPrimitive (int32 Index) |
| void | Finish (UE::Tasks::FTaskEvent &ComputeRelevanceTaskEvent) |
| void | Finalize () |
| FComputeAndMarkRelevance::FComputeAndMarkRelevance | ( | FVisibilityTaskData & | InTaskData, |
| FScene & | InScene, | ||
| FViewInfo & | InView, | ||
| uint8 | InViewIndex, | ||
| const UE::Tasks::FTask & | PreprequisitesTask | ||
| ) |
|
inline |
| void FComputeAndMarkRelevance::AddPrimitives | ( | FPrimitiveIndexList && | PrimitiveIndexList | ) |
| void FComputeAndMarkRelevance::Finalize | ( | ) |
| void FComputeAndMarkRelevance::Finish | ( | UE::Tasks::FTaskEvent & | ComputeRelevanceTaskEvent | ) |