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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PawnIterator.h>
Public Member Functions | |
| ENGINE_API | ~FConstPawnIterator () |
| ENGINE_API | FConstPawnIterator (FConstPawnIterator &&) |
| ENGINE_API FConstPawnIterator & | operator= (FConstPawnIterator &&) |
| ENGINE_API | operator bool () const |
| ENGINE_API FPawnIteratorObject | operator* () const |
| ENGINE_API TUniquePtr< FPawnIteratorObject > | operator-> () const |
| ENGINE_API FConstPawnIterator & | operator++ () |
| ENGINE_API FConstPawnIterator & | operator++ (int) |
Imitation iterator class that attempts to provide the basic interface that FConstPawnIterator previously did when a typedef of TArray<TWeakObjectPtr<APawn>>::Iterator. In general you should prefer not to use this iterator and instead use TActorIterator<APawn> or TActorRange<APawn> (or the desired more derived type). This iterator will likely be deprecated in a future release.
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explicit |
| FPawnIteratorObject FConstPawnIterator::operator* | ( | ) | const |
| FConstPawnIterator & FConstPawnIterator::operator++ | ( | ) |
| FConstPawnIterator & FConstPawnIterator::operator++ | ( | int | ) |
| TUniquePtr< FPawnIteratorObject > FConstPawnIterator::operator-> | ( | ) | const |
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default |