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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FD3D12CommandContext, including all inherited members.
| ActiveQueries | FD3D12ContextCommon | protected |
| AddBarrier(const FD3D12Resource *pResource, ED3D12Access InD3D12AccessBefore, ED3D12Access InD3D12AccessAfter, uint32 Subresource) | FD3D12ContextCommon | |
| AddGlobalBarrier(ED3D12Access InD3D12AccessBefore, ED3D12Access InD3D12AccessAfter) | FD3D12ContextCommon | |
| AllocateQuery(ED3D12QueryType Type, void *Target) | FD3D12ContextCommon | |
| AsRedirector() | FD3D12CommandContextBase | inlinevirtual |
| Barriers | FD3D12ContextCommon | protected |
| BaseCommandList() | FD3D12ContextCommon | inline |
| BatchedSyncPoints | FD3D12ContextCommon | |
| bDiscardSharedComputeConstants | FD3D12CommandContext | |
| bDiscardSharedGraphicsConstants | FD3D12CommandContext | |
| BeginQuery(FD3D12QueryLocation const &Location) | FD3D12ContextCommon | inline |
| BeginRecursiveCommand() | FD3D12ContextCommon | inline |
| BindDiagnosticBuffer(FD3D12RootSignature const *RootSignature, ED3D12PipelineType PipelineType) | FD3D12ContextCommon | |
| bIsDefaultContext | FD3D12ContextCommon | |
| BoundUniformBuffers | FD3D12CommandContext | |
| bOuterOcclusionQuerySubmitted | FD3D12CommandContext | |
| ClearAllShaderResources() | FD3D12CommandContext | |
| ClearShaderResources(FD3D12UnorderedAccessView *UAV, EShaderParameterTypeMask ShaderParameterTypeMask) | FD3D12CommandContext | |
| ClearShaderResources(FD3D12BaseShaderResource *Resource, EShaderParameterTypeMask ShaderParameterTypeMask) | FD3D12CommandContext | |
| ClearState(EClearStateMode ClearStateMode=EClearStateMode::All) override final | FD3D12CommandContext | virtual |
| CloseCommandList() override final | FD3D12CommandContext | virtual |
| CommitComputeResourceTables() | FD3D12CommandContext | |
| CommitComputeShaderConstants() | FD3D12CommandContext | |
| CommitGraphicsResourceTables() | FD3D12CommandContext | |
| CommitNonComputeShaderConstants() | FD3D12CommandContext | |
| ConditionalClearShaderResource(FD3D12ResourceLocation *Resource, EShaderParameterTypeMask ShaderParameterTypeMask) override final | FD3D12CommandContext | virtual |
| ConditionalSplitCommandList() | FD3D12ContextCommon | |
| ConstantsAllocator | FD3D12CommandContext | |
| CopyBufferRegionChecked(ID3D12Resource *DestResource, const FName &DestName, uint64 DestOffset, ID3D12Resource *SourceResource, const FName &SourceName, uint64 SourceOffset, uint32 ByteCount) | FD3D12CommandContext | |
| CopyCommandList() | FD3D12ContextCommon | inline |
| CopyTextureRegionChecked(const D3D12_TEXTURE_COPY_LOCATION *DestCopyLocation, int DestX, int DestY, int DestZ, EPixelFormat DestPixelFormat, const D3D12_TEXTURE_COPY_LOCATION *SourceCopyLocation, const D3D12_BOX *SourceBox, EPixelFormat SourcePixelFormat, const FName &DebugName) | FD3D12CommandContext | |
| CurrentPhase | FD3D12ContextCommon | protected |
| Device | FD3D12ContextCommon | |
| DirtyUniformBuffers | FD3D12CommandContext | |
| EClearStateMode enum name | FD3D12ContextCommon | |
| EMarkerType enum name | FD3D12ContextCommon | protected |
| EndQuery(FD3D12QueryLocation const &Location) | FD3D12ContextCommon | inline |
| EPhase enum name | FD3D12ContextCommon | protected |
| FD3D12AdapterChild(FD3D12Adapter *InParent=nullptr) | FD3D12AdapterChild | inline |
| FD3D12CommandContext(class FD3D12Device *InParent, ED3D12QueueType QueueType, bool InIsDefaultContext) | FD3D12CommandContext | |
| FD3D12CommandContextBase(FD3D12Adapter *InParent, FRHIGPUMask InGPUMask) | FD3D12CommandContextBase | |
| FD3D12ContextCommon(FD3D12Device *Device, ED3D12QueueType QueueType, bool bIsDefaultContext) | FD3D12ContextCommon | protected |
| FD3D12DeviceChild(FD3D12Device *InParent=nullptr) | FD3D12DeviceChild | inline |
| Finalize(TArray< FD3D12Payload * > &OutPayloads) override | FD3D12CommandContext | virtual |
| FlushCommands(ED3D12FlushFlags FlushFlags=ED3D12FlushFlags::None) | FD3D12ContextCommon | |
| FlushPendingDescriptorUpdates() | FD3D12CommandContext | |
| FlushResourceBarriers() | FD3D12ContextCommon | |
| Get(FRHICommandListBase &RHICmdList, uint32 GPUIndex) | FD3D12CommandContext | inlinestatic |
| FD3D12CommandContextBase::Get(FRHICommandListBase &RHICmdList) | FD3D12CommandContextBase | inlinestatic |
| FD3D12CommandContextBase::Get(IRHIComputeContext *RHIContext) | FD3D12CommandContextBase | inlinestatic |
| GetCommandList() | FD3D12ContextCommon | inline |
| GetContextSyncPoint() | FD3D12ContextCommon | inline |
| GetExecutingCommandList() const | IRHIComputeContext | inline |
| GetFrameFenceCounter() const | FD3D12CommandContext | |
| GetGPUIndex() const | FD3D12CommandContext | inline |
| GetGPUMask() const | FD3D12CommandContextBase | inline |
| GetHighestLevelContext() const | IRHIComputeContext | inline |
| GetHighestLevelContext() | IRHIComputeContext | inline |
| GetLowestLevelContext() | IRHIComputeContext | inline |
| GetParentAdapter() const | FD3D12AdapterChild | inline |
| GetParentDevice() const | FD3D12DeviceChild | inline |
| GetParentDevice_Unsafe() const | FD3D12DeviceChild | inline |
| GetPayload(EPhase Phase) | FD3D12ContextCommon | inlineprotected |
| GetPhysicalGPUMask() const | FD3D12CommandContextBase | inline |
| GetPipeline() const override | FD3D12CommandContext | inlinevirtual |
| GetRHIPipeline() const | FD3D12ContextCommon | |
| GetShaderBindingLayout() const | FD3D12CommandContext | inline |
| GetSingleDeviceContext(uint32 InGPUIndex) final override | FD3D12CommandContext | inlineprotectedvirtual |
| GetStaticUniformBuffers() const | FD3D12CommandContext | inline |
| GetTimestampQueries() | FD3D12ContextCommon | inline |
| GetTrackedAccess(const FRHIViewableResource *Resource) const | IRHIComputeContext | inline |
| GetTrackedPipelines(const FRHIViewableResource *Resource) const | IRHIComputeContext | inline |
| GPUEventStack | FD3D12CommandContext | |
| GPUMask | FD3D12CommandContextBase | protected |
| GraphicsCommandList() | FD3D12ContextCommon | inline |
| InsertTimestamp(ED3D12Units Units, uint64 *Target) | FD3D12ContextCommon | |
| IsAsyncComputeContext() const | FD3D12ContextCommon | inline |
| IsDefaultContext() const | FD3D12ContextCommon | inline |
| IsOpen() const | FD3D12ContextCommon | inline |
| IsPendingCommands() const | FD3D12ContextCommon | inline |
| NewPayload() | FD3D12ContextCommon | protected |
| OpenCommandList() override | FD3D12CommandContext | virtual |
| OpenIfNotAlready() | FD3D12ContextCommon | inline |
| OuterOcclusionQuery | FD3D12CommandContext | |
| Parent | FD3D12DeviceChild | protected |
| ParentAdapter | FD3D12AdapterChild | protected |
| PhysicalGPUMask | FD3D12CommandContextBase | protected |
| QueueType | FD3D12ContextCommon | |
| RenderPassInfo | IRHICommandContext | protected |
| ResolveTexture(UE::RHICore::FResolveTextureInfo Info) | FD3D12CommandContext | |
| ResolveTextureUsingShader(FD3D12Texture *SourceTexture, FD3D12Texture *DestTexture, FD3D12RenderTargetView *DestSurfaceRTV, FD3D12DepthStencilView *DestSurfaceDSV, const D3D12_RESOURCE_DESC &ResolveTargetDesc, const FResolveRect &SourceRect, const FResolveRect &DestRect, typename TPixelShader::FParameter PixelShaderParameter) | FD3D12CommandContext | |
| ResourceCast(TRHIType *Resource) | FD3D12CommandContext | inlinestatic |
| ResourceCast(TRHIType *Resource, uint32 GPUIndex) | FD3D12CommandContext | inlinestatic |
| RetrieveObject(RHIType *RHIObject, uint32 GPUIndex) | FD3D12CommandContext | inlinestatic |
| RetrieveObject(RHIType *RHIObject) | FD3D12CommandContext | inline |
| RetrieveTexture(FRHITexture *Texture, uint32 GPUIndex) | FD3D12CommandContext | inlinestatic |
| RetrieveTexture(FRHITexture *Texture) | FD3D12CommandContext | inline |
| RetrieveTexture(const FRHITexture *Texture) | FD3D12CommandContext | inline |
| RHIBeginParallelRenderPass(TSharedPtr< FRHIParallelRenderPassInfo > InInfo, const TCHAR *InName) | IRHICommandContext | inlinevirtual |
| RHIBeginRenderPass(const FRHIRenderPassInfo &InInfo, const TCHAR *InName) | FD3D12CommandContext | inlinevirtual |
| RHIBeginRenderQuery(FRHIRenderQuery *RenderQuery) final override | FD3D12CommandContext | virtual |
| RHIBeginTransitions(TArrayView< const FRHITransition * > Transitions) final override | FD3D12CommandContext | virtual |
| RHIBeginUAVOverlap() | IRHIComputeContext | inlinevirtual |
| RHIBeginUAVOverlap(TConstArrayView< FRHIUnorderedAccessView * > UAVs) | IRHIComputeContext | inlinevirtual |
| RHIBindAccelerationStructureMemory(FRHIRayTracingScene *Scene, FRHIBuffer *Buffer, uint32 BufferOffset) | IRHIComputeContext | inlinevirtual |
| RHIBuildAccelerationStructures(TConstArrayView< FRayTracingGeometryBuildParams > Params, const FRHIBufferRange &ScratchBufferRange) | IRHIComputeContext | inlinevirtual |
| RHIBuildAccelerationStructures(TConstArrayView< FRayTracingSceneBuildParams > Params) | IRHIComputeContext | inlinevirtual |
| RHICalibrateTimers(FRHITimestampCalibrationQuery *CalibrationQuery) final override | FD3D12CommandContext | virtual |
| RHIClearMRTImpl(bool *bClearColorArray, int32 NumClearColors, const FLinearColor *ColorArray, bool bClearDepth, float Depth, bool bClearStencil, uint32 Stencil) | FD3D12CommandContext | virtual |
| RHIClearShaderBindingTable(FRHIShaderBindingTable *SBT) | IRHICommandContext | inlinevirtual |
| RHIClearUAVFloat(FRHIUnorderedAccessView *UnorderedAccessViewRHI, const FVector4f &Values) final override | FD3D12CommandContext | virtual |
| RHIClearUAVUint(FRHIUnorderedAccessView *UnorderedAccessViewRHI, const FUintVector4 &Values) final override | FD3D12CommandContext | virtual |
| RHICommitShaderBindingTable(FRHIShaderBindingTable *SBT, FRHIBuffer *InlineBindingDataBuffer) | IRHICommandContext | inlinevirtual |
| RHICopyBufferRegion(FRHIBuffer *DestBuffer, uint64 DstOffset, FRHIBuffer *SourceBuffer, uint64 SrcOffset, uint64 NumBytes) final override | FD3D12CommandContext | virtual |
| RHICopyTexture(FRHITexture *SourceTexture, FRHITexture *DestTexture, const FRHICopyTextureInfo &CopyInfo) final override | FD3D12CommandContext | virtual |
| RHICopyToStagingBuffer(FRHIBuffer *SourceBuffer, FRHIStagingBuffer *DestinationStagingBuffer, uint32 Offset, uint32 NumBytes) final override | FD3D12CommandContext | virtual |
| RHIDispatchComputeShader(uint32 ThreadGroupCountX, uint32 ThreadGroupCountY, uint32 ThreadGroupCountZ) final override | FD3D12CommandContext | virtual |
| RHIDispatchComputeShaderBundle(FRHIShaderBundle *ShaderBundle, FRHIBuffer *RecordArgBuffer, TConstArrayView< FRHIShaderParameterResource > SharedBindlessParameters, TConstArrayView< FRHIShaderBundleComputeDispatch > Dispatches, bool bEmulated) override | FD3D12CommandContext | virtual |
| RHIDispatchGraphicsShaderBundle(FRHIShaderBundle *ShaderBundle, FRHIBuffer *RecordArgBuffer, const FRHIShaderBundleGraphicsState &BundleState, TConstArrayView< FRHIShaderParameterResource > SharedBindlessParameters, TConstArrayView< FRHIShaderBundleGraphicsDispatch > Dispatches, bool bEmulated) override | FD3D12CommandContext | virtual |
| RHIDispatchIndirectComputeShader(FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) final override | FD3D12CommandContext | virtual |
| RHIDispatchIndirectMeshShader(FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) | IRHICommandContext | inlinevirtual |
| RHIDispatchMeshShader(uint32 ThreadGroupCountX, uint32 ThreadGroupCountY, uint32 ThreadGroupCountZ) | IRHICommandContext | inlinevirtual |
| RHIDrawIndexedIndirect(FRHIBuffer *IndexBufferRHI, FRHIBuffer *ArgumentsBufferRHI, int32 DrawArgumentsIndex, uint32 NumInstances) final override | FD3D12CommandContext | virtual |
| RHIDrawIndexedPrimitive(FRHIBuffer *IndexBuffer, int32 BaseVertexIndex, uint32 FirstInstance, uint32 NumVertices, uint32 StartIndex, uint32 NumPrimitives, uint32 NumInstances) final override | FD3D12CommandContext | virtual |
| RHIDrawIndexedPrimitiveIndirect(FRHIBuffer *IndexBuffer, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) final override | FD3D12CommandContext | virtual |
| RHIDrawPrimitive(uint32 BaseVertexIndex, uint32 NumPrimitives, uint32 NumInstances) final override | FD3D12CommandContext | virtual |
| RHIDrawPrimitiveIndirect(FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) final override | FD3D12CommandContext | virtual |
| RHIEndDrawingViewport(FRHIViewport *Viewport, bool bPresent, bool bLockToVsync) final override | FD3D12CommandContextBase | virtual |
| RHIEndParallelRenderPass() | IRHICommandContext | inlinevirtual |
| RHIEndRenderPass() | FD3D12CommandContext | inlinevirtual |
| RHIEndRenderQuery(FRHIRenderQuery *RenderQuery) final override | FD3D12CommandContext | virtual |
| RHIEndTransitions(TArrayView< const FRHITransition * > Transitions) final override | FD3D12CommandContext | virtual |
| RHIEndUAVOverlap() | IRHIComputeContext | inlinevirtual |
| RHIEndUAVOverlap(TConstArrayView< FRHIUnorderedAccessView * > UAVs) | IRHIComputeContext | inlinevirtual |
| RHIExecuteMultiIndirectClusterOperation(const FRayTracingClusterOperationParams &Params) | IRHIComputeContext | inlinevirtual |
| RHIGetGPUMask() const | IRHIComputeContext | inlinevirtual |
| RHIGetNativeCommandBuffer() | IRHIComputeContext | inlinevirtual |
| RHIGpuHangCommandListCorruption() | IRHICommandContext | inlinevirtual |
| RHIMultiDrawIndexedPrimitiveIndirect(FRHIBuffer *IndexBuffer, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset, FRHIBuffer *CountBuffer, uint32 CountBufferOffset, uint32 MaxDrawArguments) final override | FD3D12CommandContext | virtual |
| RHINextSubpass() | IRHICommandContext | inlinevirtual |
| RHIPostExternalCommandsReset() | IRHIComputeContext | inlinevirtual |
| RHIRayTraceDispatch(FRHIRayTracingPipelineState *RayTracingPipelineState, FRHIRayTracingShader *RayGenShader, FRHIShaderBindingTable *SBT, const FRayTracingShaderBindings &GlobalResourceBindings, uint32 Width, uint32 Height) | IRHIComputeContext | inlinevirtual |
| RHIRayTraceDispatchIndirect(FRHIRayTracingPipelineState *RayTracingPipelineState, FRHIRayTracingShader *RayGenShader, FRHIShaderBindingTable *SBT, const FRayTracingShaderBindings &GlobalResourceBindings, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) | IRHIComputeContext | inlinevirtual |
| RHIResummarizeHTile(FRHITexture *DepthTexture) | IRHICommandContext | inlinevirtual |
| RHISetAsyncComputeBudget(EAsyncComputeBudget Budget) | FD3D12CommandContextBase | inlinevirtual |
| RHISetBatchedShaderParameters(FRHIGraphicsShader *InShader, FRHIBatchedShaderParameters &InBatchedParameters) | IRHICommandContext | inline |
| RHISetBatchedShaderParameters(FRHIComputeShader *InShader, FRHIBatchedShaderParameters &InBatchedParameters) | IRHICommandContext | inline |
| RHISetBindingsOnShaderBindingTable(FRHIShaderBindingTable *SBT, FRHIRayTracingPipelineState *Pipeline, uint32 NumBindings, const FRayTracingLocalShaderBindings *Bindings, ERayTracingBindingType BindingType) | IRHICommandContext | inlinevirtual |
| RHISetBlendFactor(const FLinearColor &BlendFactor) final override | FD3D12CommandContext | virtual |
| RHISetComputeBudget(ESyncComputeBudget Budget) | IRHIComputeContext | inlinevirtual |
| RHISetComputePipelineState(FRHIComputePipelineState *ComputePipelineState) final override | FD3D12CommandContext | virtual |
| RHISetDepthBounds(float MinDepth, float MaxDepth) final override | FD3D12CommandContext | virtual |
| RHISetGPUMask(FRHIGPUMask InGPUMask) final override | FD3D12CommandContext | inlinevirtual |
| RHISetGraphicsPipelineState(FRHIGraphicsPipelineState *GraphicsPipelineState, uint32 StencilRef, bool bApplyAdditionalState) final override | FD3D12CommandContext | virtual |
| RHISetMultipleViewports(uint32 Count, const FViewportBounds *Data) final override | FD3D12CommandContext | virtual |
| RHISetScissorRect(bool bEnable, uint32 MinX, uint32 MinY, uint32 MaxX, uint32 MaxY) final override | FD3D12CommandContext | virtual |
| RHISetShaderParameters(FRHIComputeShader *Shader, TConstArrayView< uint8 > InParametersData, TConstArrayView< FRHIShaderParameter > InParameters, TConstArrayView< FRHIShaderParameterResource > InResourceParameters, TConstArrayView< FRHIShaderParameterResource > InBindlessParameters) final override | FD3D12CommandContext | virtual |
| RHISetShaderParameters(FRHIGraphicsShader *Shader, TConstArrayView< uint8 > InParametersData, TConstArrayView< FRHIShaderParameter > InParameters, TConstArrayView< FRHIShaderParameterResource > InResourceParameters, TConstArrayView< FRHIShaderParameterResource > InBindlessParameters) final override | FD3D12CommandContext | virtual |
| RHISetShaderRootConstants(const FUint32Vector4 &Constants) override | FD3D12CommandContext | virtual |
| RHISetShaderUnbinds(FRHIComputeShader *Shader, TConstArrayView< FRHIShaderParameterUnbind > InUnbinds) final override | FD3D12CommandContext | virtual |
| RHISetShaderUnbinds(FRHIGraphicsShader *Shader, TConstArrayView< FRHIShaderParameterUnbind > InUnbinds) final override | FD3D12CommandContext | virtual |
| RHISetShadingRate(EVRSShadingRate ShadingRate, EVRSRateCombiner Combiner) final override | FD3D12CommandContext | virtual |
| RHISetStaticUniformBuffer(FUniformBufferStaticSlot Slot, FRHIUniformBuffer *Buffer) final override | FD3D12CommandContext | virtual |
| RHISetStaticUniformBuffers(const FUniformBufferStaticBindings &InUniformBuffers) final override | FD3D12CommandContext | virtual |
| RHISetStencilRef(uint32 StencilRef) final override | FD3D12CommandContext | virtual |
| RHISetStereoViewport(float LeftMinX, float RightMinX, float LeftMinY, float RightMinY, float MinZ, float LeftMaxX, float RightMaxX, float LeftMaxY, float RightMaxY, float MaxZ) override | FD3D12CommandContext | virtual |
| RHISetStreamSource(uint32 StreamIndex, FRHIBuffer *VertexBuffer, uint32 Offset) final override | FD3D12CommandContext | virtual |
| RHISetUniformBufferDynamicOffset(FUniformBufferStaticSlot Slot, uint32 Offset) | IRHIComputeContext | inlinevirtual |
| RHISetViewport(float MinX, float MinY, float MinZ, float MaxX, float MaxY, float MaxZ) final override | FD3D12CommandContext | virtual |
| RHIWriteGPUFence(FRHIGPUFence *FenceRHI) | IRHIComputeContext | inlinevirtual |
| SetAsyncComputeBudgetInternal(EAsyncComputeBudget Budget) | FD3D12CommandContext | inlinevirtual |
| SetDepthBounds(float MinDepth, float MaxDepth) | FD3D12CommandContext | virtual |
| SetExecutingCommandList(FRHICommandListBase *InCmdList) | IRHIComputeContext | inlinevirtual |
| SetExplicitDescriptorCache(FD3D12ExplicitDescriptorCache &ExplicitDescriptorCache) | FD3D12CommandContext | |
| SetParentAdapter(FD3D12Adapter *InParent) | FD3D12AdapterChild | inline |
| SetRenderTargets(uint32 NumSimultaneousRenderTargets, const FRHIRenderTargetView *NewRenderTargets, const FRHIDepthRenderTargetView *NewDepthStencilTarget) | FD3D12CommandContext | |
| SetRenderTargetsAndClear(const FRHISetRenderTargetsInfo &RenderTargetsInfo) | FD3D12CommandContext | |
| SetReservedBufferCommitSize(FD3D12Buffer *Buffer, uint64 CommitSizeInBytes) | FD3D12ContextCommon | |
| SetResourcesFromTables(const ShaderType *RESTRICT) | FD3D12CommandContext | |
| SetResourcesFromTables(const ShaderType *RESTRICT Shader) | FD3D12CommandContext | |
| SetShadingRate(EVRSShadingRate ShadingRate, FD3D12Resource *ShadingRateImage, const TStaticArray< EVRSRateCombiner, ED3D12VRSCombinerStages::Num > &Combiners) | FD3D12CommandContext | virtual |
| SetSRVParameter(EShaderFrequency Frequency, uint32 SRVIndex, FD3D12ShaderResourceView *SRV) | FD3D12CommandContext | |
| SetTrackedAccess(const FRHITrackedAccessInfo &Info) | IRHIComputeContext | inline |
| SetUAVParameter(EShaderFrequency Frequency, uint32 UAVIndex, FD3D12UnorderedAccessView *UAV) | FD3D12CommandContext | |
| SetUAVParameter(EShaderFrequency Frequency, uint32 UAVIndex, FD3D12UnorderedAccessView *UAV, uint32 InitialCount) | FD3D12CommandContext | |
| SignalManualFence(ID3D12Fence *Fence, uint64 Value) | FD3D12ContextCommon | |
| SignalSyncPoint(FD3D12SyncPoint *SyncPoint) | FD3D12ContextCommon | |
| StageConstantBuffers | FD3D12CommandContext | |
| StateCache | FD3D12CommandContext | |
| StatEvent | IRHIComputeContext | protected |
| ToSignal | FD3D12ContextCommon | |
| ToWait | FD3D12ContextCommon | |
| UnsetExplicitDescriptorCache() | FD3D12CommandContext | |
| UpdateResidency(const FD3D12Resource *Resource) | FD3D12ContextCommon | inline |
| WaitManualFence(ID3D12Fence *Fence, uint64 Value) | FD3D12ContextCommon | |
| WaitSyncPoint(FD3D12SyncPoint *SyncPoint) | FD3D12ContextCommon | |
| WriteMarker(D3D12_GPU_VIRTUAL_ADDRESS Address, uint32 Value, EMarkerType Type) | FD3D12ContextCommon | protected |
| ~FD3D12CommandContext() | FD3D12CommandContext | virtual |
| ~FD3D12ContextCommon()=default | FD3D12ContextCommon | virtual |
| ~IRHICommandContext() | IRHICommandContext | inlinevirtual |
| ~IRHIComputeContext() | IRHIComputeContext | inlinevirtual |