#include <D3D12ConstantBuffer.h>
◆ FD3D12ConstantBuffer()
◆ ~FD3D12ConstantBuffer()
| FD3D12ConstantBuffer::~FD3D12ConstantBuffer |
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virtual |
◆ Reset()
◆ UpdateConstant()
Updates a variable in the constant buffer.
- Parameters
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| Data | - The data to copy into the constant buffer |
| Offset | - The offset in the constant buffer to place the data at |
| InSize | - The size of the data being copied |
◆ Version()
◆ Allocator
◆ bIsDirty
| bool FD3D12ConstantBuffer::bIsDirty |
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protected |
◆ CurrentUpdateSize
| uint32 FD3D12ConstantBuffer::CurrentUpdateSize |
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protected |
Size of all constants that has been updated since the last call to Commit.
◆ ShadowData
◆ TotalUpdateSize
| uint32 FD3D12ConstantBuffer::TotalUpdateSize |
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protected |
Size of all constants that has been updated since the last Discard. Includes "shared" constants that don't necessarily gets updated between every Commit.
The documentation for this class was generated from the following files: