#include <D3D12Allocation.h>
◆ FD3D12FastAllocatorPagePool() [1/2]
◆ FD3D12FastAllocatorPagePool() [2/2]
◆ CleanupPages()
| void FD3D12FastAllocatorPagePool::CleanupPages |
( |
uint64 |
FrameLag | ) |
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◆ Destroy()
| void FD3D12FastAllocatorPagePool::Destroy |
( |
| ) |
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◆ GetHeapType()
◆ GetPageSize()
| uint32 FD3D12FastAllocatorPagePool::GetPageSize |
( |
| ) |
const |
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inline |
◆ IsCPUWritable()
| bool FD3D12FastAllocatorPagePool::IsCPUWritable |
( |
| ) |
const |
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inline |
◆ RequestFastAllocatorPage()
◆ ReturnFastAllocatorPage()
◆ HeapProperties
◆ PageSize
| const uint32 FD3D12FastAllocatorPagePool::PageSize |
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protected |
◆ Pool
The documentation for this class was generated from the following files: