#include <D3D12Allocation.h>
◆ FD3D12FastAllocatorPage() [1/2]
| FD3D12FastAllocatorPage::FD3D12FastAllocatorPage |
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◆ FD3D12FastAllocatorPage() [2/2]
| FD3D12FastAllocatorPage::FD3D12FastAllocatorPage |
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uint32 |
Size | ) |
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inline |
◆ ~FD3D12FastAllocatorPage()
| FD3D12FastAllocatorPage::~FD3D12FastAllocatorPage |
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◆ Reset()
| void FD3D12FastAllocatorPage::Reset |
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inline |
◆ UpdateFence()
| void FD3D12FastAllocatorPage::UpdateFence |
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◆ FastAllocBuffer
◆ FastAllocData
| void* FD3D12FastAllocatorPage::FastAllocData |
◆ FrameFence
| uint64 FD3D12FastAllocatorPage::FrameFence |
◆ NextFastAllocOffset
| uint32 FD3D12FastAllocatorPage::NextFastAllocOffset |
◆ PageSize
| const uint32 FD3D12FastAllocatorPage::PageSize |
The documentation for this struct was generated from the following files: