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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <D3D12Query.h>
Public Member Functions | |
| FD3D12QueryAllocator (FD3D12Device *Device, ED3D12QueueType const QueueType, D3D12_QUERY_TYPE QueryType) | |
| FD3D12QueryLocation | Allocate (ED3D12QueryType Type, void *Target) |
| void | CloseAndReset (TMap< TRefCountPtr< FD3D12QueryHeap >, TArray< FD3D12QueryRange > > &OutRanges) |
| bool | HasQueries () const |
Public Attributes | |
| FD3D12Device *const | Device |
| ED3D12QueueType const | QueueType |
| D3D12_QUERY_TYPE const | QueryType |
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inline |
| FD3D12QueryLocation FD3D12QueryAllocator::Allocate | ( | ED3D12QueryType | Type, |
| void * | Target | ||
| ) |
| void FD3D12QueryAllocator::CloseAndReset | ( | TMap< TRefCountPtr< FD3D12QueryHeap >, TArray< FD3D12QueryRange > > & | OutRanges | ) |
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inline |
| FD3D12Device* const FD3D12QueryAllocator::Device |
| D3D12_QUERY_TYPE const FD3D12QueryAllocator::QueryType |
| ED3D12QueueType const FD3D12QueryAllocator::QueueType |