#include <D3D12Allocation.h>
◆ FD3D12ResourceAllocator()
◆ ~FD3D12ResourceAllocator()
| FD3D12ResourceAllocator::~FD3D12ResourceAllocator |
( |
| ) |
|
◆ GetInitConfig()
◆ GetMaximumAllocationSizeForPooling()
| const uint32 FD3D12ResourceAllocator::GetMaximumAllocationSizeForPooling |
( |
| ) |
const |
|
inline |
◆ CS
◆ DebugName
| const FString FD3D12ResourceAllocator::DebugName |
|
protected |
◆ FailedAllocationSpace
| uint32 FD3D12ResourceAllocator::FailedAllocationSpace |
|
protected |
◆ InitConfig
◆ Initialized
| bool FD3D12ResourceAllocator::Initialized |
|
protected |
◆ MaximumAllocationSizeForPooling
| const uint32 FD3D12ResourceAllocator::MaximumAllocationSizeForPooling |
|
protected |
◆ NumBlocksInDeferredDeletionQueue
| uint32 FD3D12ResourceAllocator::NumBlocksInDeferredDeletionQueue |
|
protected |
◆ PeakUsage
| uint32 FD3D12ResourceAllocator::PeakUsage |
|
protected |
◆ SpaceActualUsed
| uint32 FD3D12ResourceAllocator::SpaceActualUsed |
|
protected |
◆ SpaceAlignedUsed
| uint32 FD3D12ResourceAllocator::SpaceAlignedUsed |
|
protected |
The documentation for this class was generated from the following files: