UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDatasmithHierarchicalInstancedStaticMeshActorElementImpl Class Reference

#include <DatasmithSceneElementsImpl.h>

+ Inheritance diagram for FDatasmithHierarchicalInstancedStaticMeshActorElementImpl:

Public Member Functions

 FDatasmithHierarchicalInstancedStaticMeshActorElementImpl (const TCHAR *InName)
 
virtual ~FDatasmithHierarchicalInstancedStaticMeshActorElementImpl ()
 
virtual int32 GetInstancesCount () const override
 
virtual void ReserveSpaceForInstances (int32 NumIntances) override
 
virtual int32 AddInstance (const FTransform &Transform) override
 
virtual FTransform GetInstance (int32 InstanceIndex) const override
 
virtual void RemoveInstance (int32 InstanceIndex) override
 
- Public Member Functions inherited from FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >
 FDatasmithMeshActorElementImpl (const TCHAR *InName)
 
virtual void AddMaterialOverride (const TCHAR *InMaterialName, int32 Id) override
 
virtual void AddMaterialOverride (const TSharedPtr< IDatasmithMaterialIDElement > &Material) override
 
virtual int32 GetMaterialOverridesCount () const override
 
virtual TSharedPtr< IDatasmithMaterialIDElementGetMaterialOverride (int32 i) override
 
virtual TSharedPtr< const IDatasmithMaterialIDElementGetMaterialOverride (int32 i) const override
 
virtual void RemoveMaterialOverride (const TSharedPtr< IDatasmithMaterialIDElement > &Material) override
 
virtual void ResetMaterialOverrides () override
 
virtual const TCHARGetStaticMeshPathName () const override
 
virtual void SetStaticMeshPathName (const TCHAR *InStaticMeshName) override
 
- Public Member Functions inherited from FDatasmithActorElementImpl< InterfaceType >
 FDatasmithActorElementImpl (const TCHAR *InName, EDatasmithElementType InType)
 
virtual FVector GetTranslation () const override
 
virtual void SetTranslation (double InX, double InY, double InZ, bool bKeepChildrenRelative) override
 
virtual void SetTranslation (const FVector &Value, bool bKeepChildrenRelative) override
 
virtual FVector GetScale () const override
 
virtual void SetScale (double InX, double InY, double InZ, bool bKeepChildrenRelative) override
 
virtual void SetScale (const FVector &Value, bool bKeepChildrenRelative) override
 
virtual FQuat GetRotation () const override
 
virtual void SetRotation (double InX, double InY, double InZ, double InW, bool bKeepChildrenRelative) override
 
virtual void SetRotation (const FQuat &Value, bool bKeepChildrenRelative) override
 
virtual FTransform GetRelativeTransform () const override
 
virtual const TCHARGetLayer () const override
 
virtual void SetLayer (const TCHAR *InLayer) override
 
virtual void AddTag (const TCHAR *InTag) override
 
virtual void ResetTags () override
 
virtual int32 GetTagsCount () const
 
virtual const TCHARGetTag (int32 TagIndex) const override
 
virtual void AddChild (const TSharedPtr< IDatasmithActorElement > &InChild, EDatasmithActorAttachmentRule AttachementRule=EDatasmithActorAttachmentRule::KeepWorldTransform) override
 
virtual int32 GetChildrenCount () const override
 
virtual TSharedPtr< IDatasmithActorElementGetChild (int32 InIndex) override
 
virtual const TSharedPtr< IDatasmithActorElement > & GetChild (int32 InIndex) const override
 
virtual void RemoveChild (const TSharedPtr< IDatasmithActorElement > &InChild) override
 
virtual const TSharedPtr< IDatasmithActorElement > & GetParentActor () const override
 
virtual void SetIsAComponent (bool Value) override
 
virtual bool IsAComponent () const override
 
virtual void SetVisibility (bool bInVisibility) override
 
virtual bool GetVisibility () const override
 
virtual void SetCastShadow (bool bInCastShadow) override
 
virtual bool GetCastShadow () const override
 
virtual void SetMobility (EDatasmithActorMobilityType InMobility) override
 
virtual EDatasmithActorMobilityType GetMobility () const override
 
- Public Member Functions inherited from FDatasmithElementImpl< InterfaceType >
 FDatasmithElementImpl (const TCHAR *InName, EDatasmithElementType InType, uint64 InSubType=0)
 
virtual ~FDatasmithElementImpl ()
 
virtual bool IsA (EDatasmithElementType InType) const override
 
virtual const TCHARGetName () const override
 
virtual void SetName (const TCHAR *InName) override
 
virtual const TCHARGetLabel () const override
 
virtual void SetLabel (const TCHAR *InLabel) override
 
virtual FMD5Hash CalculateElementHash (bool) override
 
virtual TSharedPtr< DirectLink::FSceneGraphSharedStateMakeSharedState () const override
 
virtual const DirectLink::FParameterStoreGetStore () const override
 
virtual DirectLink::FParameterStoreGetStore () override
 
- Public Member Functions inherited from TSharedFromThis< FDatasmithActorElementImpl< InterfaceType > >
TSharedRef< FDatasmithActorElementImpl< InterfaceType >, Mode > AsShared ()
 
TSharedRef< FDatasmithActorElementImpl< InterfaceType > const, Mode > AsShared () const
 
TSharedRef< SubobjectType, Mode > AsSharedSubobject (SubobjectType *SubobjectPtr) const
 
TWeakPtr< FDatasmithActorElementImpl< InterfaceType >, Mode > AsWeak ()
 
TWeakPtr< FDatasmithActorElementImpl< InterfaceType > const, Mode > AsWeak () const
 
TWeakPtr< SubobjectType, Mode > AsWeakSubobject (SubobjectType *SubobjectPtr) const
 
void UpdateWeakReferenceInternal (TSharedPtr< SharedPtrType, SharedPtrMode > const *InSharedPtr, OtherType *InObject) const
 
void UpdateWeakReferenceInternal (TSharedRef< SharedRefType, SharedPtrMode > const *InSharedRef, OtherType *InObject) const
 
UE_FORCEINLINE_HINT bool DoesSharedInstanceExist () const
 

Additional Inherited Members

- Protected Member Functions inherited from FDatasmithMeshActorElementImpl< IDatasmithHierarchicalInstancedStaticMeshActorElement >
 FDatasmithMeshActorElementImpl (const TCHAR *InName, EDatasmithElementType ElementType)
 
- Protected Member Functions inherited from FDatasmithActorElementImpl< InterfaceType >
void ConvertChildsToRelative ()
 
void ConvertChildsToWorld ()
 
void SetInternalRotation (const FQuat &Value)
 
void SetInternalScale (const FVector &Value)
 
void SetInternalTranslation (const FVector &Value)
 
- Protected Member Functions inherited from FDatasmithElementImpl< InterfaceType >
virtual bool IsSubTypeInternal (uint64 InSubType) const
 
EDatasmithElementType GetElementType () const
 
uint64 GetSubType () const
 
- Protected Member Functions inherited from TSharedFromThis< FDatasmithActorElementImpl< InterfaceType > >
 TSharedFromThis ()
 
 TSharedFromThis (TSharedFromThis const &)
 
UE_FORCEINLINE_HINT TSharedFromThisoperator= (TSharedFromThis const &)
 
 ~TSharedFromThis ()
 
- Static Protected Member Functions inherited from TSharedFromThis< FDatasmithActorElementImpl< InterfaceType > >
static UE_FORCEINLINE_HINT TSharedRef< OtherType, Mode > SharedThis (OtherType *ThisPtr)
 
static UE_FORCEINLINE_HINT TSharedRef< OtherType const, Mode > SharedThis (const OtherType *ThisPtr)
 
- Protected Attributes inherited from FDatasmithElementImpl< InterfaceType >
FMD5Hash ElementHash
 
DirectLink::FParameterStore Store
 
TReflected< EDatasmithElementType, uint64Type
 
TReflected< uint64Subtype
 
TReflected< FString > Name
 
TReflected< FString > Label
 

Constructor & Destructor Documentation

◆ FDatasmithHierarchicalInstancedStaticMeshActorElementImpl()

FDatasmithHierarchicalInstancedStaticMeshActorElementImpl::FDatasmithHierarchicalInstancedStaticMeshActorElementImpl ( const TCHAR InName)
explicit

◆ ~FDatasmithHierarchicalInstancedStaticMeshActorElementImpl()

FDatasmithHierarchicalInstancedStaticMeshActorElementImpl::~FDatasmithHierarchicalInstancedStaticMeshActorElementImpl ( )
virtual

Member Function Documentation

◆ AddInstance()

int32 FDatasmithHierarchicalInstancedStaticMeshActorElementImpl::AddInstance ( const FTransform Transform)
overridevirtual

◆ GetInstance()

FTransform FDatasmithHierarchicalInstancedStaticMeshActorElementImpl::GetInstance ( int32  InstanceIndex) const
overridevirtual

◆ GetInstancesCount()

int32 FDatasmithHierarchicalInstancedStaticMeshActorElementImpl::GetInstancesCount ( ) const
overridevirtual

◆ RemoveInstance()

void FDatasmithHierarchicalInstancedStaticMeshActorElementImpl::RemoveInstance ( int32  InstanceIndex)
overridevirtual

◆ ReserveSpaceForInstances()

void FDatasmithHierarchicalInstancedStaticMeshActorElementImpl::ReserveSpaceForInstances ( int32  NumIntances)
overridevirtual

The documentation for this class was generated from the following files: