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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DistortionRendering.h>
Public Member Functions | |
| bool | DrawAccumulatedOffsets (FRHICommandListImmediate &RHICmdList, const class FViewInfo &View, const FMeshPassProcessorRenderState &DrawRenderState, bool bInitializeOffsets) |
| void | Append (FPrimitiveSceneProxy **PrimitiveSceneProxies, int32 NumProxies) |
| int32 | NumPrims () const |
| const FPrimitiveSceneProxy * | GetPrim (int32 i) const |
Set of distortion scene prims
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inline |
Adds a new primitives to the list of distortion prims
| PrimitiveSceneProxies | - primitive info to add. |
| bool FDistortionPrimSet::DrawAccumulatedOffsets | ( | FRHICommandListImmediate & | RHICmdList, |
| const class FViewInfo & | View, | ||
| const FMeshPassProcessorRenderState & | DrawRenderState, | ||
| bool | bInitializeOffsets | ||
| ) |
Iterate over the distortion prims and draw their accumulated offsets
| ViewInfo | - current view used to draw items |
| DPGIndex | - current DPG used to draw items |
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inline |
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