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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneVisibilityPrivate.h>
Public Member Functions | |
| FDynamicMeshElementContext (FSceneRenderer &SceneRenderer) | |
| FGraphEventRef | LaunchRenderThreadTask (FDynamicPrimitiveIndexList &&PrimitiveIndexList) |
| UE::Tasks::FTask | LaunchAsyncTask (FDynamicPrimitiveIndexQueue *PrimitiveIndexQueue, UE::Tasks::ETaskPriority TaskPriority) |
| void | GatherDynamicMeshElementsForPrimitive (FPrimitiveSceneInfo *Primitive, uint8 ViewMask) |
| void | GatherDynamicMeshElementsForEditorPrimitive (FPrimitiveSceneInfo *Primitive, uint8 ViewMask) |
Friends | |
| class | FDynamicMeshElementContextContainer |
| FDynamicMeshElementContext::FDynamicMeshElementContext | ( | FSceneRenderer & | SceneRenderer | ) |
| void FDynamicMeshElementContext::GatherDynamicMeshElementsForEditorPrimitive | ( | FPrimitiveSceneInfo * | Primitive, |
| uint8 | ViewMask | ||
| ) |
| void FDynamicMeshElementContext::GatherDynamicMeshElementsForPrimitive | ( | FPrimitiveSceneInfo * | Primitive, |
| uint8 | ViewMask | ||
| ) |
| UE::Tasks::FTask FDynamicMeshElementContext::LaunchAsyncTask | ( | FDynamicPrimitiveIndexQueue * | PrimitiveIndexQueue, |
| UE::Tasks::ETaskPriority | TaskPriority | ||
| ) |
| FGraphEventRef FDynamicMeshElementContext::LaunchRenderThreadTask | ( | FDynamicPrimitiveIndexList && | PrimitiveIndexList | ) |
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