UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDynamicMeshElementContext Class Reference

#include <SceneVisibilityPrivate.h>

Public Member Functions

 FDynamicMeshElementContext (FSceneRenderer &SceneRenderer)
 
FGraphEventRef LaunchRenderThreadTask (FDynamicPrimitiveIndexList &&PrimitiveIndexList)
 
UE::Tasks::FTask LaunchAsyncTask (FDynamicPrimitiveIndexQueue *PrimitiveIndexQueue, UE::Tasks::ETaskPriority TaskPriority)
 
void GatherDynamicMeshElementsForPrimitive (FPrimitiveSceneInfo *Primitive, uint8 ViewMask)
 
void GatherDynamicMeshElementsForEditorPrimitive (FPrimitiveSceneInfo *Primitive, uint8 ViewMask)
 

Friends

class FDynamicMeshElementContextContainer
 

Constructor & Destructor Documentation

◆ FDynamicMeshElementContext()

FDynamicMeshElementContext::FDynamicMeshElementContext ( FSceneRenderer SceneRenderer)

Member Function Documentation

◆ GatherDynamicMeshElementsForEditorPrimitive()

void FDynamicMeshElementContext::GatherDynamicMeshElementsForEditorPrimitive ( FPrimitiveSceneInfo Primitive,
uint8  ViewMask 
)

◆ GatherDynamicMeshElementsForPrimitive()

void FDynamicMeshElementContext::GatherDynamicMeshElementsForPrimitive ( FPrimitiveSceneInfo Primitive,
uint8  ViewMask 
)

◆ LaunchAsyncTask()

UE::Tasks::FTask FDynamicMeshElementContext::LaunchAsyncTask ( FDynamicPrimitiveIndexQueue PrimitiveIndexQueue,
UE::Tasks::ETaskPriority  TaskPriority 
)

◆ LaunchRenderThreadTask()

FGraphEventRef FDynamicMeshElementContext::LaunchRenderThreadTask ( FDynamicPrimitiveIndexList &&  PrimitiveIndexList)

Friends And Related Symbol Documentation

◆ FDynamicMeshElementContextContainer


The documentation for this class was generated from the following files: