#include <HttpNetworkReplayStreaming.h>
◆ CreateReplayStreamer()
◆ Flush()
| void FHttpNetworkReplayStreamingFactory::Flush |
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overridevirtual |
◆ GetStatId()
| TStatId FHttpNetworkReplayStreamingFactory::GetStatId |
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const |
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overridevirtual |
Return the stat id used to track the performance of this object
Implements FTickableObjectBase.
◆ GetTickableTickType()
Virtual that can be overloaded by the inheriting class and is called before first tick. It is used to determine whether an object can possibly tick, and if not, it will not get added to the tickable objects array. If the tickable tick type is Conditional then the virtual IsTickable will be called to determine whether to tick the object on each given frame.
- Returns
- an enum defining the rules for ticking this object.
Reimplemented from FTickableObjectBase.
◆ HasPendingHttpRequests()
| bool FHttpNetworkReplayStreamingFactory::HasPendingHttpRequests |
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const |
◆ IsTickableWhenPaused()
| virtual bool FHttpNetworkReplayStreamingFactory::IsTickableWhenPaused |
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const |
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inlineoverridevirtual |
Used to determine if an object should be ticked when the game is paused. Defaults to false, as that mimics old behavior.
- Returns
- true if it should be ticked when paused, false otherwise
Reimplemented from FTickableGameObject.
◆ ShutdownModule()
| void FHttpNetworkReplayStreamingFactory::ShutdownModule |
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overridevirtual |
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.
Reimplemented from IModuleInterface.
◆ Tick()
| void FHttpNetworkReplayStreamingFactory::Tick |
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float |
DeltaTime | ) |
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overridevirtual |
◆ HttpStreamers
The documentation for this class was generated from the following files: