#include <InstanceDataSceneProxy.h>
◆ GetHeader()
The header is always available, and so does not cause a sync. TODO: in the future, it might be possible to have other update tasks (that generate the data on the fly perhaps) that don't have this info handy at dispatch time, those would need to sync & fetch.
◆ WaitForUpdateCompletion()
| void FInstanceDataUpdateTaskInfo::WaitForUpdateCompletion |
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Must call this before accessing the majority of the data in the instance data buffers.
◆ BeginInstanceDataUpdateTask
The documentation for this class was generated from the following files: