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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <InstanceDataTypes.h>
Public Member Functions | |
| bool | operator== (const FInstanceDataBufferHeader &Other) const |
Public Attributes | |
| int32 | NumInstances = 0 |
| uint32 | PayloadDataStride = 0u |
| FInstanceDataFlags | Flags |
| bool | bInstanceDataIsGPUOnly: 1 = false |
Static Public Attributes | |
| static ENGINE_API const FInstanceDataBufferHeader | SinglePrimitiveHeader = { 1, 0, FInstanceDataFlags(), false } |
Header data for the instance data buffer that might be produced early (before the heavy lifting of a data update) to move the main sync point back & off the render thread.
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inline |
| bool FInstanceDataBufferHeader::bInstanceDataIsGPUOnly |
| FInstanceDataFlags FInstanceDataBufferHeader::Flags |
| int32 FInstanceDataBufferHeader::NumInstances = 0 |
| uint32 FInstanceDataBufferHeader::PayloadDataStride = 0u |
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static |