UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInstanceDataBufferHeader Struct Reference

#include <InstanceDataTypes.h>

Public Member Functions

bool operator== (const FInstanceDataBufferHeader &Other) const
 

Public Attributes

int32 NumInstances = 0
 
uint32 PayloadDataStride = 0u
 
FInstanceDataFlags Flags
 
bool bInstanceDataIsGPUOnly: 1 = false
 

Static Public Attributes

static ENGINE_API const FInstanceDataBufferHeader SinglePrimitiveHeader = { 1, 0, FInstanceDataFlags(), false }
 

Detailed Description

Header data for the instance data buffer that might be produced early (before the heavy lifting of a data update) to move the main sync point back & off the render thread.

Member Function Documentation

◆ operator==()

bool FInstanceDataBufferHeader::operator== ( const FInstanceDataBufferHeader Other) const
inline

Member Data Documentation

◆ bInstanceDataIsGPUOnly

bool FInstanceDataBufferHeader::bInstanceDataIsGPUOnly

◆ Flags

FInstanceDataFlags FInstanceDataBufferHeader::Flags

◆ NumInstances

int32 FInstanceDataBufferHeader::NumInstances = 0

◆ PayloadDataStride

uint32 FInstanceDataBufferHeader::PayloadDataStride = 0u

◆ SinglePrimitiveHeader

const FInstanceDataBufferHeader FInstanceDataBufferHeader::SinglePrimitiveHeader = { 1, 0, FInstanceDataFlags(), false }
static

The documentation for this struct was generated from the following files: