UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLandscapeVertexFactory Class Reference

#include <LandscapeRender.h>

+ Inheritance diagram for FLandscapeVertexFactory:

Classes

struct  FDataType
 

Public Member Functions

LANDSCAPE_API FLandscapeVertexFactory (ERHIFeatureLevel::Type InFeatureLevel)
 
virtual ~FLandscapeVertexFactory ()
 
LANDSCAPE_API void Copy (const FLandscapeVertexFactory &Other)
 
virtual LANDSCAPE_API void InitRHI (FRHICommandListBase &RHICmdList) override
 
virtual void ReleaseResource () override final
 
void SetData (const FDataType &InData)
 
- Public Member Functions inherited from FVertexFactory
 FVertexFactory (ERHIFeatureLevel::Type InFeatureLevel)
 
virtual RENDERCORE_API ~FVertexFactory ()
 
virtual FVertexFactoryTypeGetType () const
 
RENDERCORE_API void GetStreams (ERHIFeatureLevel::Type InFeatureLevel, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &OutVertexStreams) const
 
RENDERCORE_API void OffsetInstanceStreams (uint32 InstanceOffset, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &VertexStreams) const
 
virtual RENDERCORE_API void ReleaseRHI ()
 
FVertexDeclarationRHIRefGetDeclaration ()
 
void SetDeclaration (FVertexDeclarationRHIRef &NewDeclaration)
 
const FVertexDeclarationRHIRefGetDeclaration (EVertexInputStreamType InputStreamType) const
 
virtual bool SupportsPositionOnlyStream () const
 
virtual bool SupportsPositionAndNormalOnlyStream () const
 
bool SupportsNullPixelShader () const
 
bool SupportsTriangleSorting () const
 
virtual FShaderResourceViewRHIRef GetTriangleSortingPositionSRV () const
 
virtual bool RendersPrimitivesAsCameraFacingSprites () const
 
bool NeedsDeclaration () const
 
bool SupportsManualVertexFetch (const FStaticFeatureLevel InFeatureLevel) const
 
int32 GetPrimitiveIdStreamIndex (const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType) const
 
bool SupportsGPUScene (const FStaticFeatureLevel InFeatureLevel) const
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Static Public Member Functions

static LANDSCAPE_API bool ShouldCompilePermutation (const FVertexFactoryShaderPermutationParameters &Parameters)
 
static LANDSCAPE_API void ModifyCompilationEnvironment (const FVertexFactoryShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
 
static LANDSCAPE_API void GetPSOPrecacheVertexFetchElements (EVertexInputStreamType VertexInputStreamType, FVertexDeclarationElementList &Elements)
 
- Static Public Member Functions inherited from FVertexFactory
static void ModifyCompilationEnvironment (const FVertexFactoryShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
 
static void ValidateCompiledResult (const FVertexFactoryType *Type, EShaderPlatform Platform, const FShaderParameterMap &ParameterMap, TArray< FString > &OutErrors)
 
static void GetPSOPrecacheVertexFetchElements (EVertexInputStreamType VertexInputStreamType, FVertexDeclarationElementList &Elements)
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 

Public Attributes

FDataType Data
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Protected Types inherited from FVertexFactory
typedef TArray< FVertexStream, TInlineAllocator< 8 > > FVertexStreamList
 
- Protected Member Functions inherited from FVertexFactory
void SetPrimitiveIdStreamIndex (const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType, int32 StreamIndex)
 
RENDERCORE_API bool AddPrimitiveIdStreamElement (EVertexInputStreamType InputStreamType, FVertexDeclarationElementList &Elements, uint8 AttributeIndex, uint8 AttributeIndex_Mobile)
 
FVertexElement AccessStreamComponent (const FVertexStreamComponent &Component, uint8 AttributeIndex)
 
RENDERCORE_API FVertexElement AccessStreamComponent (const FVertexStreamComponent &Component, uint8 AttributeIndex, EVertexInputStreamType InputStreamType)
 
RENDERCORE_API void InitDeclaration (const FVertexDeclarationElementList &Elements, EVertexInputStreamType StreamType=EVertexInputStreamType::Default)
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FVertexFactory
template<typename VertexStreamListType >
static FVertexElement AccessStreamComponent (const FVertexStreamComponent &Component, uint8 AttributeIndex, VertexStreamListType &InOutStreams)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 
- Protected Attributes inherited from FVertexFactory
FVertexStreamList Streams
 
bool bNeedsDeclaration = true
 

Detailed Description

vertex factory for VTF-heightmap terrain

Constructor & Destructor Documentation

◆ FLandscapeVertexFactory()

FLandscapeVertexFactory::FLandscapeVertexFactory ( ERHIFeatureLevel::Type  InFeatureLevel)

◆ ~FLandscapeVertexFactory()

virtual FLandscapeVertexFactory::~FLandscapeVertexFactory ( )
inlinevirtual

Member Function Documentation

◆ Copy()

void FLandscapeVertexFactory::Copy ( const FLandscapeVertexFactory Other)

Copy the data from another vertex factory

Parameters
Other- factory to copy from

◆ GetPSOPrecacheVertexFetchElements()

void FLandscapeVertexFactory::GetPSOPrecacheVertexFetchElements ( EVertexInputStreamType  VertexInputStreamType,
FVertexDeclarationElementList Elements 
)
static

Get vertex elements used when during PSO precaching materials using this vertex factory type

◆ InitRHI()

void FLandscapeVertexFactory::InitRHI ( FRHICommandListBase RHICmdList)
overridevirtual

Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

Reimplemented in FLandscapeTileVertexFactory.

◆ ModifyCompilationEnvironment()

void FLandscapeVertexFactory::ModifyCompilationEnvironment ( const FVertexFactoryShaderPermutationParameters Parameters,
FShaderCompilerEnvironment OutEnvironment 
)
static

Can be overridden by FVertexFactory subclasses to modify their compile environment just before compilation occurs.

◆ ReleaseResource()

virtual void FLandscapeVertexFactory::ReleaseResource ( )
inlinefinaloverridevirtual

Prepares the resource for deletion. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ SetData()

void FLandscapeVertexFactory::SetData ( const FDataType InData)
inline

An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread.

◆ ShouldCompilePermutation()

bool FLandscapeVertexFactory::ShouldCompilePermutation ( const FVertexFactoryShaderPermutationParameters Parameters)
static

Should we cache the material's shadertype on this platform with this vertex factory?

Member Data Documentation

◆ Data

FDataType FLandscapeVertexFactory::Data

stream component data bound to this vertex factory


The documentation for this class was generated from the following files: