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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FLandscapeTileVertexFactory:Classes | |
| struct | FDataType |
Public Attributes | |
| FDataType | Data |
Public Attributes inherited from FLandscapeVertexFactory | |
| FDataType | Data |
Public Attributes inherited from FRenderResource | |
| ERenderResourceState | ResourceState = ERenderResourceState::Default |
Vertex factory for a tiled landscape rendering
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inline |
| void FLandscapeTileVertexFactory::Copy | ( | const FLandscapeTileVertexFactory & | Other | ) |
Copy the data from another vertex factory
| Other | - factory to copy from |
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static |
Get vertex elements used when during PSO precaching materials using this vertex factory type
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overridevirtual |
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FLandscapeVertexFactory.
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static |
Can be overridden by FVertexFactory subclasses to modify their compile environment just before compilation occurs.
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static |
Should we cache the material's shadertype on this platform with this vertex factory?
| FDataType FLandscapeTileVertexFactory::Data |