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| | IMPLEMENT_VERTEX_FACTORY_PARAMETER_TYPE (FLandscapeTileVertexFactory, SF_Vertex, FLandscapeVertexFactoryVertexShaderParameters) |
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| | IMPLEMENT_VERTEX_FACTORY_PARAMETER_TYPE (FLandscapeTileVertexFactory, SF_Pixel, FLandscapeVertexFactoryPixelShaderParameters) |
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| | IMPLEMENT_VERTEX_FACTORY_TYPE (FLandscapeTileVertexFactory, "/Engine/Private/LandscapeVertexFactory.ush", EVertexFactoryFlags::UsedWithMaterials|EVertexFactoryFlags::SupportsStaticLighting|EVertexFactoryFlags::SupportsDynamicLighting|EVertexFactoryFlags::SupportsLightmapBaking|EVertexFactoryFlags::SupportsPSOPrecaching|EVertexFactoryFlags::SupportsLandscape) |
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| bool | UE::Landscape::Culling::UseCulling (EShaderPlatform Platform) |
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| FVertexFactoryType * | UE::Landscape::Culling::GetTileVertexFactoryType () |
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| | UE::Landscape::Culling::IMPLEMENT_GLOBAL_SHADER (FBuildLandscapeTileDataCS, "/Engine/Private/Landscape/LandscapeCulling.usf", "BuildLandscapeTileDataCS", SF_Compute) |
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| uint32 | UE::Landscape::Culling::GetTypeHash (const FArgumentsKey &Key) |
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| void | UE::Landscape::Culling::PreRenderViewFamily (FSceneViewFamily &InViewFamily) |
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| void | UE::Landscape::Culling::InitSharedBuffers (FRHICommandListBase &RHICmdList, FLandscapeSharedBuffers &SharedBuffers, const ERHIFeatureLevel::Type InFeatureLevel) |
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| void | UE::Landscape::Culling::SetupMeshBatch (const FLandscapeSharedBuffers &SharedBuffers, FMeshBatch &MeshBatch) |
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| void | UE::Landscape::Culling::RegisterLandscape (FRHICommandListBase &RHICmdList, FLandscapeSharedBuffers &SharedBuffers, ERHIFeatureLevel::Type FeatureLevel, uint32 LandscapeKey, int32 SubsectionSizeVerts, int32 NumSubsections) |
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| void | UE::Landscape::Culling::UnregisterLandscape (uint32 LandscapeKey) |
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| void | UE::Landscape::Culling::InitMainViews (FRDGBuilder &GraphBuilder, TArrayView< const FSceneView * > Views) |
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| void | UE::Landscape::Culling::InitShadowViews (FRDGBuilder &GraphBuilder, TArrayView< const FSceneView * > ShadowDepthViews, TArrayView< FViewMatrices > ShadowViewMatrices) |
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| bool | UE::Landscape::Culling::GetViewArguments (const FSceneView &View, uint32 LandscapeKey, FIntPoint RenderCoord, int32 LODIndex, FArguments &Args) |
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