◆ FLandscapeTileMesh()
| UE::Landscape::Culling::FLandscapeTileMesh::FLandscapeTileMesh |
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FRHICommandListBase & |
RHICmdList | ) |
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inline |
◆ ~FLandscapeTileMesh()
| virtual UE::Landscape::Culling::FLandscapeTileMesh::~FLandscapeTileMesh |
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inlinevirtual |
◆ InitResource()
Initializes the resource. This is only called by the rendering thread.
Reimplemented from FRenderResource.
◆ InitRHI()
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
◆ ReleaseResource()
| void UE::Landscape::Culling::FLandscapeTileMesh::ReleaseResource |
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overridevirtual |
Prepares the resource for deletion. This is only called by the rendering thread.
Reimplemented from FRenderResource.
◆ IndexBuffer
| FIndexBuffer UE::Landscape::Culling::FLandscapeTileMesh::IndexBuffer |
◆ VertexBuffer
| FVertexBuffer UE::Landscape::Culling::FLandscapeTileMesh::VertexBuffer |
The documentation for this class was generated from the following file: