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| bool | UseCulling (EShaderPlatform Platform) |
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| FVertexFactoryType * | GetTileVertexFactoryType () |
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| | IMPLEMENT_GLOBAL_SHADER (FBuildLandscapeTileDataCS, "/Engine/Private/Landscape/LandscapeCulling.usf", "BuildLandscapeTileDataCS", SF_Compute) |
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| uint32 | GetTypeHash (const FArgumentsKey &Key) |
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| void | PreRenderViewFamily (FSceneViewFamily &InViewFamily) |
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| void | InitSharedBuffers (FRHICommandListBase &RHICmdList, FLandscapeSharedBuffers &SharedBuffers, const ERHIFeatureLevel::Type InFeatureLevel) |
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| void | SetupMeshBatch (const FLandscapeSharedBuffers &SharedBuffers, FMeshBatch &MeshBatch) |
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| void | RegisterLandscape (FRHICommandListBase &RHICmdList, FLandscapeSharedBuffers &SharedBuffers, ERHIFeatureLevel::Type FeatureLevel, uint32 LandscapeKey, int32 SubsectionSizeVerts, int32 NumSubsections) |
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| void | UnregisterLandscape (uint32 LandscapeKey) |
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| void | InitMainViews (FRDGBuilder &GraphBuilder, TArrayView< const FSceneView * > Views) |
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| void | InitShadowViews (FRDGBuilder &GraphBuilder, TArrayView< const FSceneView * > ShadowDepthViews, TArrayView< FViewMatrices > ShadowViewMatrices) |
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| bool | GetViewArguments (const FSceneView &View, uint32 LandscapeKey, FIntPoint RenderCoord, int32 LODIndex, FArguments &Args) |
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