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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LightMap.h>
Inheritance diagram for FLegacyLightMap1D:Public Member Functions | |
| FLegacyLightMap1D () | |
| virtual void | Serialize (FArchive &Ar) |
| virtual FLightMapInteraction | GetInteraction (ERHIFeatureLevel::Type InFeatureLevel) const |
Public Member Functions inherited from FLightMap | |
| ENGINE_API | FLightMap () |
| virtual | ~FLightMap () |
| bool | ContainsLight (const FGuid &LightGuid) const |
| virtual void | AddReferencedObjects (FReferenceCollector &Collector) |
| virtual FShadowMapInteraction | GetShadowInteraction (ERHIFeatureLevel::Type InFeatureLevel) const |
| virtual FLightMap2D * | GetLightMap2D () |
| virtual const FLightMap2D * | GetLightMap2D () const |
| void | AddRef () |
| void | Release () |
| bool | AllowsHighQualityLightmaps () const |
Additional Inherited Members | |
Public Types inherited from FLightMap | |
| enum | { LMT_None = 0 , LMT_1D = 1 , LMT_2D = 2 } |
Public Attributes inherited from FLightMap | |
| TArray< FGuid > | LightGuids |
Protected Member Functions inherited from FLightMap | |
| virtual ENGINE_API void | Cleanup () |
Protected Attributes inherited from FLightMap | |
| bool | bAllowHighQualityLightMaps |
A 1D array of incident lighting data.
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inline |
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inlinevirtual |
Implements FLightMap.