#include <LumenSceneData.h>
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| | FLumenCard () |
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| | ~FLumenCard () |
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| void | Initialize (float InResolutionScale, uint32 CustomId, const FMatrix &LocalToWorld, const FLumenMeshCards &InMeshCardsInstance, const FLumenCardBuildData &CardBuildData, int32 InIndexInMeshCards, int32 InMeshCardsIndex, uint8 InIndexInBuildData) |
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| void | SetTransform (const FMatrix &LocalToWorld, const FLumenMeshCards &MeshCards) |
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| void | UpdateMinMaxAllocatedLevel () |
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| bool | IsAllocated () const |
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| void | GetSurfaceStats (const TSparseSpanArray< FLumenPageTableEntry > &PageTable, FSurfaceStats &Stats) const |
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| FLumenSurfaceMipMap & | GetMipMap (int32 ResLevel) |
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| FIntPoint | ResLevelToResLevelXYBias () const |
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| void | GetMipMapDesc (int32 ResLevel, FLumenMipMapDesc &Desc) const |
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| const FLumenSurfaceMipMap & | GetMipMap (int32 ResLevel) const |
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◆ FLumenCard()
| FLumenCard::FLumenCard |
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◆ ~FLumenCard()
| FLumenCard::~FLumenCard |
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◆ GetMipMap() [1/2]
◆ GetMipMap() [2/2]
◆ GetMipMapDesc()
◆ GetSurfaceStats()
◆ Initialize()
◆ IsAllocated()
| bool FLumenCard::IsAllocated |
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const |
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inline |
◆ ResLevelToResLevelXYBias()
| FIntPoint FLumenCard::ResLevelToResLevelXYBias |
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const |
◆ SetTransform()
◆ UpdateMinMaxAllocatedLevel()
| void FLumenCard::UpdateMinMaxAllocatedLevel |
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◆ AxisAlignedDirectionIndex
◆ bAxisXFlipped
◆ bHeightfield
◆ bVisible
◆ CardAspect
| float FLumenCard::CardAspect = 1.0f |
◆ CardSharingId
◆ CardSharingListIndex
◆ DesiredLockedResLevel
| uint8 FLumenCard::DesiredLockedResLevel = 0 |
◆ DilationMode
◆ IndexInBuildData
◆ IndexInMeshCards
| int32 FLumenCard::IndexInMeshCards = -1 |
◆ LocalOBB
◆ MaxAllocatedResLevel
| uint8 FLumenCard::MaxAllocatedResLevel = 0 |
◆ MeshCardsIndex
| int32 FLumenCard::MeshCardsIndex = -1 |
◆ MeshCardsOBB
◆ MinAllocatedResLevel
◆ ResolutionScale
| float FLumenCard::ResolutionScale = 1.0f |
◆ SurfaceMipMaps
◆ WorldOBB
The documentation for this class was generated from the following files: