#include <LumenSceneData.h>
◆ Allocate()
◆ Free()
◆ GetStats()
| void FLumenSurfaceCacheAllocator::GetStats |
( |
FStats & |
Stats | ) |
const |
◆ Init()
| void FLumenSurfaceCacheAllocator::Init |
( |
const FIntPoint & |
InPageAtlasSizeInPages | ) |
|
◆ IsSpaceAvailable()
| bool FLumenSurfaceCacheAllocator::IsSpaceAvailable |
( |
const FLumenCard & |
Card, |
|
|
int32 |
ResLevel, |
|
|
bool |
bSinglePage |
|
) |
| const |
Checks if there's enough free memory in the surface cache to allocate entire mip map level of a card (or a single page)
The documentation for this class was generated from the following files: