#include <MaterialCacheVirtualFinalizer.h>
◆ FMaterialCacheVirtualFinalizer()
◆ ~FMaterialCacheVirtualFinalizer()
| virtual FMaterialCacheVirtualFinalizer::~FMaterialCacheVirtualFinalizer |
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virtualdefault |
◆ AddTile()
Add a new tile for processing
◆ Finalize()
| void FMaterialCacheVirtualFinalizer::Finalize |
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FRDGBuilder & |
GraphBuilder | ) |
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overridevirtual |
◆ RenderFinalize()
◆ DestFormat
◆ IntermediateFormat
| EPixelFormat FMaterialCacheVirtualFinalizer::IntermediateFormat |
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protected |
◆ PrimitiveComponentId
Owning component id, lifetime tied to the parent game virtual texture
◆ ProducerDesc
◆ Scene
| FScene* FMaterialCacheVirtualFinalizer::Scene = nullptr |
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protected |
Render scene, lifetime tied to the parent game virtual texture
◆ SourceFormat
◆ TagLayout
Runtime layout of the tag we're producing for
The documentation for this class was generated from the following files: