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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MaterialCacheVirtualTextureRenderProxy.h>
Public Member Functions | |
| ENGINE_API void | Flush (FSceneInterface *Scene) |
Public Attributes | |
| FPrimitiveComponentId | PrimitiveCID {} |
| FGuid | TagGuid |
| TUniquePtr< FMaterialCacheStackProviderRenderProxy > | StackProviderRenderProxy |
| FUintVector2 | TextureDescriptor = FUintVector2(0, 0) |
| uint32 | UVCoordinateIndex = 0 |
| void FMaterialCacheVirtualTextureRenderProxy::Flush | ( | FSceneInterface * | Scene | ) |
Flush all pages of this texture
| FPrimitiveComponentId FMaterialCacheVirtualTextureRenderProxy::PrimitiveCID {} |
Component owning the virtual texture
| TUniquePtr<FMaterialCacheStackProviderRenderProxy> FMaterialCacheVirtualTextureRenderProxy::StackProviderRenderProxy |
Optional, owned stack provider render proxy
| FGuid FMaterialCacheVirtualTextureRenderProxy::TagGuid |
Optional, tag of this texture
| FUintVector2 FMaterialCacheVirtualTextureRenderProxy::TextureDescriptor = FUintVector2(0, 0) |
Packed virtual texturing descriptor
| uint32 FMaterialCacheVirtualTextureRenderProxy::UVCoordinateIndex = 0 |
UV channel used for unwrapping