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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FMovieSceneModule:Additional Inherited Members | |
Static Public Member Functions inherited from IMovieSceneModule | |
| static IMovieSceneModule & | Get () |
| static IMovieSceneModule & | Get_Concurrent () |
| static bool | IsAvailable () |
Protected Member Functions inherited from TSharedFromThis< FMovieSceneModule > | |
| TSharedFromThis () | |
| TSharedFromThis (TSharedFromThis const &) | |
| UE_FORCEINLINE_HINT TSharedFromThis & | operator= (TSharedFromThis const &) |
| ~TSharedFromThis () | |
Static Protected Member Functions inherited from TSharedFromThis< FMovieSceneModule > | |
| static UE_FORCEINLINE_HINT TSharedRef< OtherType, Mode > | SharedThis (OtherType *ThisPtr) |
| static UE_FORCEINLINE_HINT TSharedRef< OtherType const, Mode > | SharedThis (const OtherType *ThisPtr) |
MovieScene module implementation.
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inline |
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inlineoverridevirtual |
Find group parameters for a specific evaluation group
Implements IMovieSceneModule.
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inlineoverridevirtual |
Get this module ptr as a weak ptr.
Implements IMovieSceneModule.
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inlineoverridevirtual |
Register template parameters for compilation
Implements IMovieSceneModule.
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.
Reimplemented from IModuleInterface.
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.