![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
This is the complete list of members for FNullDynamicRHI, including all inherited members.
| AsyncReallocateTexture2D_RenderThread(class FRHICommandListImmediate &RHICmdList, FRHITexture *Texture2D, int32 NewMipCount, int32 NewSizeX, int32 NewSizeY, FThreadSafeCounter *RequestStatus) | FDynamicRHI | virtual |
| EnableIdealGPUCaptureOptions(bool bEnable) | FDynamicRHI | static |
| FlushPendingLogs() | FDynamicRHI | inlinevirtual |
| FNullDynamicRHI() | FNullDynamicRHI | |
| FRHICalcTextureSizeResult typedef | FDynamicRHI | |
| GetExecutingCommandList() const | IRHIComputeContext | inline |
| GetHighestLevelContext() const | IRHIComputeContext | inline |
| GetHighestLevelContext() | IRHIComputeContext | inline |
| GetInterfaceType() const override | FNullDynamicRHI | inlinevirtual |
| GetLowestLevelContext() | IRHIComputeContext | inline |
| GetName() override | FNullDynamicRHI | inlinevirtual |
| GetNonValidationRHI() | FDynamicRHI | inlinevirtual |
| GetPipeline() const override | IRHICommandContext | inlinevirtual |
| GetTrackedAccess(const FRHIViewableResource *Resource) const | IRHIComputeContext | inline |
| GetTrackedPipelines(const FRHIViewableResource *Resource) const | IRHIComputeContext | inline |
| Init() | FNullDynamicRHI | virtual |
| InitPixelFormatInfo(const TArray< uint32 > &PixelFormatBlockBytesIn) | FDynamicRHI | inline |
| LockBuffer_BottomOfPipe(FRHICommandListBase &RHICmdList, FRHIBuffer *Buffer, uint32 Offset, uint32 SizeRHI, EResourceLockMode LockMode) final override | FNullDynamicRHI | inlinevirtual |
| LockStagingBuffer_RenderThread(class FRHICommandListImmediate &RHICmdList, FRHIStagingBuffer *StagingBuffer, FRHIGPUFence *Fence, uint32 Offset, uint32 SizeRHI) | FDynamicRHI | virtual |
| PixelFormatBlockBytes | FDynamicRHI | protected |
| PostInit() | FDynamicRHI | inlinevirtual |
| RenderPassInfo | IRHICommandContext | protected |
| RHIAcquireThreadOwnership() | FDynamicRHI | inlinevirtual |
| RHIAdvanceFrameForGetViewportBackBuffer(FRHIViewport *Viewport, bool bPresent) final override | FNullDynamicRHI | inlinevirtual |
| RHIAliasTextureResources(FTextureRHIRef &DestTexture, FTextureRHIRef &SrcTexture) final override | FNullDynamicRHI | inlinevirtual |
| RHIAsyncCreateTexture2D(uint32 SizeX, uint32 SizeY, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ERHIAccess InResourceState, void **InitialMipData, uint32 NumInitialMips, const TCHAR *DebugName, FGraphEventRef &OutCompletionEvent) final override | FNullDynamicRHI | inlinevirtual |
| RHIAsyncReallocateTexture2D(FRHITexture *Texture2D, int32 NewMipCount, int32 NewSizeX, int32 NewSizeY, FThreadSafeCounter *RequestStatus) final override | FNullDynamicRHI | inlinevirtual |
| RHIBeginParallelRenderPass(TSharedPtr< FRHIParallelRenderPassInfo > InInfo, const TCHAR *InName) | IRHICommandContext | inlinevirtual |
| RHIBeginRenderPass(const FRHIRenderPassInfo &InInfo, const TCHAR *InName) | FNullDynamicRHI | inlinevirtual |
| RHIBeginRenderQuery(FRHIRenderQuery *RenderQuery) final override | FNullDynamicRHI | inlinevirtual |
| RHIBeginRenderQuery_TopOfPipe(FRHICommandListBase &RHICmdList, FRHIRenderQuery *RenderQuery) | FDynamicRHI | virtual |
| RHIBeginRenderQueryBatch_TopOfPipe(FRHICommandListBase &RHICmdList, ERenderQueryType QueryType) | FDynamicRHI | inlinevirtual |
| RHIBeginSuspendRendering() | FDynamicRHI | inlinevirtual |
| RHIBeginTransitions(TArrayView< const FRHITransition * > Transitions) final override | FNullDynamicRHI | inlinevirtual |
| RHIBeginUAVOverlap() | IRHIComputeContext | inlinevirtual |
| RHIBeginUAVOverlap(TConstArrayView< FRHIUnorderedAccessView * > UAVs) | IRHIComputeContext | inlinevirtual |
| RHIBeginUpdateTexture3D(FRHICommandListBase &RHICmdList, FRHITexture *Texture, uint32 MipIndex, const struct FUpdateTextureRegion3D &UpdateRegion) | FDynamicRHI | virtual |
| RHIBindAccelerationStructureMemory(FRHIRayTracingScene *Scene, FRHIBuffer *Buffer, uint32 BufferOffset) | IRHIComputeContext | inlinevirtual |
| RHIBindDebugLabelName(FRHICommandListBase &RHICmdList, FRHITexture *Texture, const TCHAR *Name) final override | FNullDynamicRHI | inlinevirtual |
| FDynamicRHIPSOFallback::RHIBindDebugLabelName(FRHICommandListBase &RHICmdList, FRHIBuffer *Buffer, const TCHAR *Name) | FDynamicRHI | virtual |
| FDynamicRHIPSOFallback::RHIBindDebugLabelName(FRHICommandListBase &RHICmdList, FRHIUnorderedAccessView *UnorderedAccessViewRHI, const TCHAR *Name) | FDynamicRHI | virtual |
| RHIBlockUntilGPUIdle() final override | FNullDynamicRHI | inlinevirtual |
| RHIBuildAccelerationStructures(TConstArrayView< FRayTracingGeometryBuildParams > Params, const FRHIBufferRange &ScratchBufferRange) | IRHIComputeContext | inlinevirtual |
| RHIBuildAccelerationStructures(TConstArrayView< FRayTracingSceneBuildParams > Params) | IRHIComputeContext | inlinevirtual |
| RHICalcRayTracingClusterOperationSize(const FRayTracingClusterOperationInitializer &Initializer) | FDynamicRHI | inlinevirtual |
| RHICalcRayTracingGeometrySize(const FRayTracingGeometryInitializer &Initializer) | FDynamicRHI | inlinevirtual |
| RHICalcRayTracingSceneSize(const FRayTracingSceneInitializer &Initializer) | FDynamicRHI | inlinevirtual |
| RHICalcTexturePlatformSize(FRHITextureDesc const &Desc, uint32 FirstMipIndex) override final | FNullDynamicRHI | inlinevirtual |
| RHICheckViewportHDRStatus(FRHIViewport *Viewport) final override | FNullDynamicRHI | inlinevirtual |
| RHIClearShaderBindingTable(FRHIShaderBindingTable *SBT) | IRHICommandContext | inlinevirtual |
| RHIClearUAVFloat(FRHIUnorderedAccessView *UnorderedAccessViewRHI, const FVector4f &Values) final override | FNullDynamicRHI | inlinevirtual |
| RHIClearUAVUint(FRHIUnorderedAccessView *UnorderedAccessViewRHI, const FUintVector4 &Values) final override | FNullDynamicRHI | inlinevirtual |
| RHICloseTranslateChain(FRHIFinalizeContextArgs &&Args, TRHIPipelineArray< IRHIPlatformCommandList * > &Output, bool bShouldFinalize) | FDynamicRHI | inline |
| RHICommitShaderBindingTable(FRHIShaderBindingTable *SBT, FRHIBuffer *InlineBindingDataBuffer) | IRHICommandContext | inlinevirtual |
| RHIComputeMemorySize(FRHITexture *TextureRHI) final override | FNullDynamicRHI | inlinevirtual |
| RHIComputePrecachePSOHash(const FGraphicsPipelineStateInitializer &Initializer) | FDynamicRHI | virtual |
| RHIComputeStatePrecachePSOHash(const FGraphicsPipelineStateInitializer &Initializer) | FDynamicRHI | virtual |
| RHICopyBufferRegion(FRHIBuffer *DestBuffer, uint64 DstOffset, FRHIBuffer *SourceBuffer, uint64 SrcOffset, uint64 NumBytes) final override | FNullDynamicRHI | inlinevirtual |
| RHICopyTexture(FRHITexture *SourceTexture, FRHITexture *DestTexture, const FRHICopyTextureInfo &CopyInfo) final override | FNullDynamicRHI | inlinevirtual |
| RHICopyToStagingBuffer(FRHIBuffer *SourceBufferRHI, FRHIStagingBuffer *DestinationStagingBufferRHI, uint32 InOffset, uint32 InNumBytes) | IRHIComputeContext | inlinevirtual |
| RHICreateAliasedTexture(FTextureRHIRef &SourceTexture) | FDynamicRHI | inlinevirtual |
| RHICreateAmplificationShader(TArrayView< const uint8 > Code, const FSHAHash &Hash) | FDynamicRHI | inlinevirtual |
| RHICreateBlendState(const FBlendStateInitializerRHI &Initializer) final override | FNullDynamicRHI | inlinevirtual |
| RHICreateBoundShaderState(FRHIVertexDeclaration *VertexDeclaration, FRHIVertexShader *VertexShader, FRHIPixelShader *PixelShader, FRHIGeometryShader *GeometryShader) final override | FNullDynamicRHI | inlinevirtual |
| RHICreateBufferInitializer(FRHICommandListBase &RHICmdList, const FRHIBufferCreateDesc &CreateDesc) final override | FNullDynamicRHI | inlinevirtual |
| RHICreateComputePipelineState(const FComputePipelineStateInitializer &Initializer) override | FDynamicRHIPSOFallback | inlinevirtual |
| RHICreateComputeShader(TArrayView< const uint8 > Code, const FSHAHash &Hash) final override | FNullDynamicRHI | inlinevirtual |
| RHICreateDepthStencilState(const FDepthStencilStateInitializerRHI &Initializer) final override | FNullDynamicRHI | inlinevirtual |
| RHICreateGeometryShader(TArrayView< const uint8 > Code, const FSHAHash &Hash) final override | FNullDynamicRHI | inlinevirtual |
| RHICreateGPUFence(const FName &Name) | FNullDynamicRHI | inlinevirtual |
| RHICreateGraphicsPipelineState(const FGraphicsPipelineStateInitializer &Initializer) override | FDynamicRHIPSOFallback | inlinevirtual |
| RHICreateMeshShader(TArrayView< const uint8 > Code, const FSHAHash &Hash) | FDynamicRHI | inlinevirtual |
| RHICreatePixelShader(TArrayView< const uint8 > Code, const FSHAHash &Hash) final override | FNullDynamicRHI | inlinevirtual |
| RHICreateRasterizerState(const FRasterizerStateInitializerRHI &Initializer) final override | FNullDynamicRHI | inlinevirtual |
| RHICreateRayTracingGeometry(FRHICommandListBase &RHICmdList, const FRayTracingGeometryInitializer &Initializer) | FDynamicRHI | inlinevirtual |
| RHICreateRayTracingPipelineState(const FRayTracingPipelineStateInitializer &Initializer) | FDynamicRHI | inlinevirtual |
| RHICreateRayTracingScene(FRayTracingSceneInitializer Initializer) | FDynamicRHI | inlinevirtual |
| RHICreateRayTracingShader(TArrayView< const uint8 > Code, const FSHAHash &Hash, EShaderFrequency ShaderFrequency) | FDynamicRHI | inlinevirtual |
| RHICreateRenderQuery(ERenderQueryType QueryType) final override | FNullDynamicRHI | inlinevirtual |
| RHICreateResourceCollection(FRHICommandListBase &RHICmdList, TConstArrayView< FRHIResourceCollectionMember > InMembers) | FDynamicRHI | inlinevirtual |
| RHICreateSamplerState(const FSamplerStateInitializerRHI &Initializer) final override | FNullDynamicRHI | inlinevirtual |
| RHICreateShaderBindingTable(FRHICommandListBase &RHICmdList, const FRayTracingShaderBindingTableInitializer &Initializer) | FDynamicRHI | inlinevirtual |
| RHICreateShaderBundle(const FShaderBundleCreateInfo &CreateInfo) | FDynamicRHI | inlinevirtual |
| RHICreateShaderLibrary(EShaderPlatform Platform, FString const &FilePath, FString const &Name) | FDynamicRHI | inlinevirtual |
| RHICreateShaderLibrary_RenderThread(class FRHICommandListImmediate &RHICmdList, EShaderPlatform Platform, FString FilePath, FString Name) | FDynamicRHI | virtual |
| RHICreateShaderResourceView(class FRHICommandListBase &RHICmdList, FRHIViewableResource *Resource, FRHIViewDesc const &ViewDesc) | FNullDynamicRHI | inlinevirtual |
| RHICreateStagingBuffer() | FDynamicRHI | inlinevirtual |
| RHICreateTextureInitializer(FRHICommandListBase &RHICmdList, const FRHITextureCreateDesc &CreateDesc) | FNullDynamicRHI | inlinevirtual |
| RHICreateTextureReference(FRHICommandListBase &RHICmdList, FRHITexture *InReferencedTexture) | FDynamicRHI | virtual |
| RHICreateTransientResourceAllocator() | FDynamicRHI | inlinevirtual |
| RHICreateTransition(FRHITransition *Transition, const FRHITransitionCreateInfo &CreateInfo) final override | FNullDynamicRHI | inlinevirtual |
| RHICreateUniformBuffer(const void *Contents, const FRHIUniformBufferLayout *Layout, EUniformBufferUsage Usage, EUniformBufferValidation Validation) final override | FNullDynamicRHI | inlinevirtual |
| RHICreateUnorderedAccessView(class FRHICommandListBase &RHICmdList, FRHIViewableResource *Resource, FRHIViewDesc const &ViewDesc) | FNullDynamicRHI | inlinevirtual |
| RHICreateVertexDeclaration(const FVertexDeclarationElementList &Elements) final override | FNullDynamicRHI | inlinevirtual |
| RHICreateVertexShader(TArrayView< const uint8 > Code, const FSHAHash &Hash) final override | FNullDynamicRHI | inlinevirtual |
| RHICreateViewport(void *WindowHandle, uint32 SizeX, uint32 SizeY, bool bIsFullscreen, EPixelFormat PreferredPixelFormat) final override | FNullDynamicRHI | inlinevirtual |
| RHICreateWorkGraphPipelineState(const FWorkGraphPipelineStateInitializer &Initializer) | FDynamicRHI | inlinevirtual |
| RHICreateWorkGraphShader(TArrayView< const uint8 > Code, const FSHAHash &Hash, EShaderFrequency ShaderFrequency) | FDynamicRHI | inlinevirtual |
| RHIDispatchComputeShader(uint32 ThreadGroupCountX, uint32 ThreadGroupCountY, uint32 ThreadGroupCountZ) final override | FNullDynamicRHI | inlinevirtual |
| RHIDispatchComputeShaderBundle(FRHIShaderBundle *ShaderBundle, FRHIBuffer *RecordArgBuffer, TConstArrayView< FRHIShaderParameterResource > SharedBindlessParameters, TConstArrayView< FRHIShaderBundleComputeDispatch > Dispatches, bool bEmulated) | IRHIComputeContext | inlinevirtual |
| RHIDispatchGraphicsShaderBundle(FRHIShaderBundle *ShaderBundle, FRHIBuffer *RecordArgBuffer, const FRHIShaderBundleGraphicsState &BundleState, TConstArrayView< FRHIShaderParameterResource > SharedBindlessParameters, TConstArrayView< FRHIShaderBundleGraphicsDispatch > Dispatches, bool bEmulated) | IRHIComputeContext | inlinevirtual |
| RHIDispatchIndirectComputeShader(FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) final override | FNullDynamicRHI | inlinevirtual |
| RHIDispatchIndirectMeshShader(FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) | IRHICommandContext | inlinevirtual |
| RHIDispatchMeshShader(uint32 ThreadGroupCountX, uint32 ThreadGroupCountY, uint32 ThreadGroupCountZ) | IRHICommandContext | inlinevirtual |
| RHIDrawIndexedIndirect(FRHIBuffer *IndexBufferRHI, FRHIBuffer *ArgumentsBufferRHI, int32 DrawArgumentsIndex, uint32 NumInstances) final override | FNullDynamicRHI | inlinevirtual |
| RHIDrawIndexedPrimitive(FRHIBuffer *IndexBuffer, int32 BaseVertexIndex, uint32 FirstInstance, uint32 NumVertices, uint32 StartIndex, uint32 NumPrimitives, uint32 NumInstances) final override | FNullDynamicRHI | inlinevirtual |
| RHIDrawIndexedPrimitiveIndirect(FRHIBuffer *IndexBuffer, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) final override | FNullDynamicRHI | inlinevirtual |
| RHIDrawPrimitive(uint32 BaseVertexIndex, uint32 NumPrimitives, uint32 NumInstances) final override | FNullDynamicRHI | inlinevirtual |
| RHIDrawPrimitiveIndirect(FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) final override | FNullDynamicRHI | inlinevirtual |
| RHIEnableDepthBoundsTest(bool bEnable) final override | FNullDynamicRHI | inlinevirtual |
| RHIEndDrawingViewport(FRHIViewport *Viewport, bool bPresent, bool bLockToVsync) final override | FNullDynamicRHI | inlinevirtual |
| RHIEndFrame(const FRHIEndFrameArgs &Args) final override | FNullDynamicRHI | virtual |
| RHIEndFrame_RenderThread(FRHICommandListImmediate &RHICmdList) | FDynamicRHI | virtual |
| RHIEndMultiUpdateTexture3D(FRHICommandListBase &RHICmdList, TArray< FUpdateTexture3DData > &UpdateDataArray) | FDynamicRHI | virtual |
| RHIEndParallelRenderPass() | IRHICommandContext | inlinevirtual |
| RHIEndRenderPass() | FNullDynamicRHI | inlinevirtual |
| RHIEndRenderQuery(FRHIRenderQuery *RenderQuery) final override | FNullDynamicRHI | inlinevirtual |
| RHIEndRenderQuery_TopOfPipe(FRHICommandListBase &RHICmdList, FRHIRenderQuery *RenderQuery) | FDynamicRHI | virtual |
| RHIEndRenderQueryBatch_TopOfPipe(FRHICommandListBase &RHICmdList, ERenderQueryType QueryType) | FDynamicRHI | inlinevirtual |
| RHIEndTransitions(TArrayView< const FRHITransition * > Transitions) final override | FNullDynamicRHI | inlinevirtual |
| RHIEndUAVOverlap() | IRHIComputeContext | inlinevirtual |
| RHIEndUAVOverlap(TConstArrayView< FRHIUnorderedAccessView * > UAVs) | IRHIComputeContext | inlinevirtual |
| RHIEndUpdateTexture3D(FRHICommandListBase &RHICmdList, FUpdateTexture3DData &UpdateData) | FDynamicRHI | virtual |
| RHIExecuteMultiIndirectClusterOperation(const FRayTracingClusterOperationParams &Params) | IRHIComputeContext | inlinevirtual |
| RHIFinalizeContext(FRHIFinalizeContextArgs &&Args, TRHIPipelineArray< IRHIPlatformCommandList * > &Output) final override | FNullDynamicRHI | inlinevirtual |
| RHIFinalizeParallelContext(IRHIComputeContext *Context) override final | FNullDynamicRHI | inlinevirtual |
| RHIFlushResources() final override | FNullDynamicRHI | inlinevirtual |
| RHIGetAvailableResolutions(FScreenResolutionArray &Resolutions, bool bIgnoreRefreshRate) final override | FNullDynamicRHI | inlinevirtual |
| RHIGetCommandContext(ERHIPipeline Pipeline, FRHIGPUMask GPUMask) final override | FNullDynamicRHI | inlinevirtual |
| RHIGetDefaultContext() final override | FNullDynamicRHI | inlinevirtual |
| RHIGetDisplaysInformation(FDisplayInformationArray &OutDisplayInformation) | FDynamicRHI | inlinevirtual |
| RHIGetGPUMask() const | IRHIComputeContext | inlinevirtual |
| RHIGetHTilePlatformConfig(uint32 DepthWidth, uint32 DepthHeight) const | FDynamicRHI | inlinevirtual |
| RHIGetHTilePlatformConfig(const FRHITextureDesc &DepthDesc) const | FDynamicRHI | inlinevirtual |
| RHIGetMinimumAlignmentForBufferBackedSRV(EPixelFormat Format) | FDynamicRHI | virtual |
| FDynamicRHIPSOFallback::RHIGetNativeCommandBuffer() | FDynamicRHI | inlinevirtual |
| IRHICommandContextPSOFallback::RHIGetNativeCommandBuffer() | IRHIComputeContext | inlinevirtual |
| RHIGetNativeComputeQueue() | FDynamicRHI | inlinevirtual |
| RHIGetNativeDevice() final override | FNullDynamicRHI | inlinevirtual |
| RHIGetNativeGraphicsQueue() | FDynamicRHI | inlinevirtual |
| RHIGetNativeInstance() final override | FNullDynamicRHI | inlinevirtual |
| RHIGetNativePhysicalDevice() | FDynamicRHI | inlinevirtual |
| RHIGetParallelCommandContext(FRHIParallelRenderPassInfo const &ParallelRenderPass, FRHIGPUMask GPUMask) final override | FNullDynamicRHI | inlinevirtual |
| RHIGetPlatformTextureMaxSampleCount() | FDynamicRHI | inlinevirtual |
| RHIGetRayTracingGeometryOfflineMetadata(const FRayTracingGeometryOfflineDataHeader &OfflineDataHeader) | FDynamicRHI | inlinevirtual |
| RHIGetRenderQueryResult(FRHIRenderQuery *RenderQuery, uint64 &OutResult, bool bWait, uint32 GPUIndex=INDEX_NONE) final override | FNullDynamicRHI | inlinevirtual |
| RHIGetSupportedResolution(uint32 &Width, uint32 &Height) final override | FNullDynamicRHI | inlinevirtual |
| RHIGetTextureMemoryStats(FTextureMemoryStats &OutStats) final override | FNullDynamicRHI | inlinevirtual |
| RHIGetTextureMemoryVisualizeData(FColor *TextureData, int32 SizeX, int32 SizeY, int32 Pitch, int32 PixelSize) final override | FNullDynamicRHI | inlinevirtual |
| RHIGetUploadContext() | FDynamicRHI | inlinevirtual |
| RHIGetViewportBackBuffer(FRHIViewport *Viewport) final override | FNullDynamicRHI | inlinevirtual |
| RHIGetViewportBackBufferUAV(FRHIViewport *ViewportRHI) | FDynamicRHI | inlinevirtual |
| RHIGetViewportNextPresentGPUIndex(FRHIViewport *Viewport) | FDynamicRHI | inlinevirtual |
| RHIGpuHangCommandListCorruption() | IRHICommandContext | inlinevirtual |
| RHIHandleDisplayChange() | FDynamicRHI | inlinevirtual |
| RHIIsRenderingSuspended() | FDynamicRHI | inlinevirtual |
| RHILockBuffer(FRHICommandListBase &RHICmdList, FRHIBuffer *Buffer, uint32 Offset, uint32 Size, EResourceLockMode LockMode) | FDynamicRHI | virtual |
| RHILockBufferMGPU(FRHICommandListBase &RHICmdList, FRHIBuffer *Buffer, uint32 GPUIndex, uint32 Offset, uint32 Size, EResourceLockMode LockMode) | FDynamicRHI | virtual |
| RHILockStagingBuffer(FRHIStagingBuffer *StagingBuffer, FRHIGPUFence *Fence, uint32 Offset, uint32 SizeRHI) | FDynamicRHI | virtual |
| RHILockTexture(FRHICommandListImmediate &RHICmdList, const FRHILockTextureArgs &Arguments) final override | FNullDynamicRHI | inlinevirtual |
| RHIMapStagingSurface(FRHITexture *Texture, FRHIGPUFence *Fence, void *&OutData, int32 &OutWidth, int32 &OutHeight, uint32 GPUIndex) final override | FNullDynamicRHI | inlinevirtual |
| RHIMapStagingSurface_RenderThread(class FRHICommandListImmediate &RHICmdList, FRHITexture *Texture, uint32 GPUIndex, FRHIGPUFence *Fence, void *&OutData, int32 &OutWidth, int32 &OutHeight) | FDynamicRHI | virtual |
| RHIMatchPrecachePSOInitializers(const FGraphicsPipelineStateInitializer &LHS, const FGraphicsPipelineStateInitializer &RHS) | FDynamicRHI | virtual |
| RHIMultiDrawIndexedPrimitiveIndirect(FRHIBuffer *IndexBuffer, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset, FRHIBuffer *CountBuffer, uint32 CountBufferOffset, uint32 MaxDrawArguments) final override | FNullDynamicRHI | inlinevirtual |
| RHINextSubpass() | IRHICommandContext | inlinevirtual |
| RHIPostExternalCommandsReset() | IRHIComputeContext | inlinevirtual |
| RHIPreferredPixelFormatHint(EPixelFormat PreferredPixelFormat) | FDynamicRHI | inlinevirtual |
| RHIProcessDeleteQueue() | FDynamicRHI | inlinevirtual |
| RHIRayTraceDispatch(FRHIRayTracingPipelineState *RayTracingPipelineState, FRHIRayTracingShader *RayGenShader, FRHIShaderBindingTable *SBT, const FRayTracingShaderBindings &GlobalResourceBindings, uint32 Width, uint32 Height) | IRHIComputeContext | inlinevirtual |
| RHIRayTraceDispatchIndirect(FRHIRayTracingPipelineState *RayTracingPipelineState, FRHIRayTracingShader *RayGenShader, FRHIShaderBindingTable *SBT, const FRayTracingShaderBindings &GlobalResourceBindings, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) | IRHIComputeContext | inlinevirtual |
| RHIRead3DSurfaceFloatData(FRHITexture *Texture, FIntRect Rect, FIntPoint ZMinMax, TArray< FFloat16Color > &OutData) final override | FNullDynamicRHI | inlinevirtual |
| FDynamicRHIPSOFallback::RHIRead3DSurfaceFloatData(FRHITexture *Texture, FIntRect Rect, FIntPoint ZMinMax, TArray< FFloat16Color > &OutData, FReadSurfaceDataFlags InFlags) | FDynamicRHI | virtual |
| RHIReadSurfaceData(FRHITexture *Texture, FIntRect Rect, TArray< FColor > &OutData, FReadSurfaceDataFlags InFlags) final override | FNullDynamicRHI | inlinevirtual |
| FDynamicRHIPSOFallback::RHIReadSurfaceData(FRHITexture *Texture, FIntRect Rect, TArray< FLinearColor > &OutData, FReadSurfaceDataFlags InFlags) | FDynamicRHI | virtual |
| RHIReadSurfaceFloatData(FRHITexture *Texture, FIntRect Rect, TArray< FFloat16Color > &OutData, ECubeFace CubeFace, int32 ArrayIndex, int32 MipIndex) final override | FNullDynamicRHI | inlinevirtual |
| FDynamicRHIPSOFallback::RHIReadSurfaceFloatData(FRHITexture *Texture, FIntRect Rect, TArray< FFloat16Color > &OutData, FReadSurfaceDataFlags InFlags) | FDynamicRHI | virtual |
| RHIReadSurfaceFloatData_RenderThread(class FRHICommandListImmediate &RHICmdList, FRHITexture *Texture, FIntRect Rect, TArray< FFloat16Color > &OutData, ECubeFace CubeFace, int32 ArrayIndex, int32 MipIndex) | FDynamicRHI | virtual |
| RHIReadSurfaceFloatData_RenderThread(class FRHICommandListImmediate &RHICmdList, FRHITexture *Texture, FIntRect Rect, TArray< FFloat16Color > &OutData, FReadSurfaceDataFlags Flags) | FDynamicRHI | virtual |
| RHIReleaseThreadOwnership() | FDynamicRHI | inlinevirtual |
| RHIReleaseTransition(FRHITransition *Transition) final override | FNullDynamicRHI | inlinevirtual |
| RHIReplaceResources(FRHICommandListBase &RHICmdList, TArray< FRHIResourceReplaceInfo > &&ReplaceInfos) final override | FNullDynamicRHI | inlinevirtual |
| RHIResizeViewport(FRHIViewport *Viewport, uint32 SizeX, uint32 SizeY, bool bIsFullscreen) final override | FNullDynamicRHI | inlinevirtual |
| FDynamicRHIPSOFallback::RHIResizeViewport(FRHIViewport *Viewport, uint32 SizeX, uint32 SizeY, bool bIsFullscreen, EPixelFormat PreferredPixelFormat) | FDynamicRHI | inlinevirtual |
| RHIResumeRendering() | FDynamicRHI | inlinevirtual |
| RHIResummarizeHTile(FRHITexture *DepthTexture) | IRHICommandContext | inlinevirtual |
| RHISerializeAccelerationStructure(FRHICommandListImmediate &RHICmdList, FRHIRayTracingScene *Scene, const TCHAR *Path) | FDynamicRHI | inlinevirtual |
| RHISetAsyncComputeBudget(EAsyncComputeBudget Budget) | IRHIComputeContext | inlinevirtual |
| RHISetBatchedShaderParameters(FRHIGraphicsShader *InShader, FRHIBatchedShaderParameters &InBatchedParameters) | IRHICommandContext | inline |
| RHISetBatchedShaderParameters(FRHIComputeShader *InShader, FRHIBatchedShaderParameters &InBatchedParameters) | IRHICommandContext | inline |
| RHISetBindingsOnShaderBindingTable(FRHIShaderBindingTable *SBT, FRHIRayTracingPipelineState *Pipeline, uint32 NumBindings, const FRayTracingLocalShaderBindings *Bindings, ERayTracingBindingType BindingType) | IRHICommandContext | inlinevirtual |
| RHISetBlendFactor(const FLinearColor &BlendFactor) | IRHICommandContext | inlinevirtual |
| RHISetBlendState(FRHIBlendState *NewState, const FLinearColor &BlendFactor) final override | FNullDynamicRHI | inlinevirtual |
| RHISetBoundShaderState(FRHIBoundShaderState *BoundShaderState) final override | FNullDynamicRHI | inlinevirtual |
| RHISetComputeBudget(ESyncComputeBudget Budget) | IRHIComputeContext | inlinevirtual |
| RHISetComputePipelineState(FRHIComputePipelineState *ComputePipelineState) | IRHICommandContextPSOFallback | inlinevirtual |
| RHISetComputeShader(FRHIComputeShader *ComputeShader) final override | FNullDynamicRHI | inlinevirtual |
| RHISetDepthBounds(float MinDepth, float MaxDepth) final override | FNullDynamicRHI | inlinevirtual |
| RHISetDepthStencilState(FRHIDepthStencilState *NewState, uint32 StencilRef) final override | FNullDynamicRHI | inlinevirtual |
| RHISetGPUMask(FRHIGPUMask GPUMask) | IRHIComputeContext | inlinevirtual |
| RHISetGraphicsPipelineState(FRHIGraphicsPipelineState *GraphicsState, uint32 StencilRef, bool bApplyAdditionalState) override | IRHICommandContextPSOFallback | inlinevirtual |
| RHISetMultipleViewports(uint32 Count, const FViewportBounds *Data) final override | FNullDynamicRHI | inlinevirtual |
| RHISetRasterizerState(FRHIRasterizerState *NewState) final override | FNullDynamicRHI | inlinevirtual |
| RHISetScissorRect(bool bEnable, uint32 MinX, uint32 MinY, uint32 MaxX, uint32 MaxY) final override | FNullDynamicRHI | inlinevirtual |
| RHISetShaderParameters(FRHIGraphicsShader *Shader, TConstArrayView< uint8 > InParametersData, TConstArrayView< FRHIShaderParameter > InParameters, TConstArrayView< FRHIShaderParameterResource > InResourceParameters, TConstArrayView< FRHIShaderParameterResource > InBindlessParameters) final override | FNullDynamicRHI | inlinevirtual |
| RHISetShaderParameters(FRHIComputeShader *Shader, TConstArrayView< uint8 > InParametersData, TConstArrayView< FRHIShaderParameter > InParameters, TConstArrayView< FRHIShaderParameterResource > InResourceParameters, TConstArrayView< FRHIShaderParameterResource > InBindlessParameters) final override | FNullDynamicRHI | inlinevirtual |
| RHISetShaderRootConstants(const FUint32Vector4 &Constants) | IRHIComputeContext | inlinevirtual |
| RHISetShaderUnbinds(FRHIGraphicsShader *Shader, TConstArrayView< FRHIShaderParameterUnbind > InUnbinds) | IRHICommandContext | inlinevirtual |
| RHISetShaderUnbinds(FRHIComputeShader *ComputeShader, TConstArrayView< FRHIShaderParameterUnbind > InUnbinds) | IRHICommandContext | inlinevirtual |
| RHISetShadingRate(EVRSShadingRate ShadingRate, EVRSRateCombiner Combiner) final override | FNullDynamicRHI | inlinevirtual |
| RHISetStaticUniformBuffer(FUniformBufferStaticSlot Slot, FRHIUniformBuffer *UniformBuffer) final override | FNullDynamicRHI | inlinevirtual |
| RHISetStaticUniformBuffers(const FUniformBufferStaticBindings &InUniformBuffers) final override | FNullDynamicRHI | inlinevirtual |
| RHISetStencilRef(uint32 StencilRef) | IRHICommandContext | inlinevirtual |
| RHISetStereoViewport(float LeftMinX, float RightMinX, float LeftMinY, float RightMinY, float MinZ, float LeftMaxX, float RightMaxX, float LeftMaxY, float RightMaxY, float MaxZ) | IRHICommandContext | inlinevirtual |
| RHISetStreamSource(uint32 StreamIndex, FRHIBuffer *VertexBuffer, uint32 Offset) final override | FNullDynamicRHI | inlinevirtual |
| RHISetUniformBufferDynamicOffset(FUniformBufferStaticSlot Slot, uint32 Offset) | IRHIComputeContext | inlinevirtual |
| RHISetViewport(float MinX, float MinY, float MinZ, float MaxX, float MaxY, float MaxZ) final override | FNullDynamicRHI | inlinevirtual |
| RHISignalFlipEvent() | FDynamicRHI | inlinevirtual |
| RHISubmitCommandLists(FRHISubmitCommandListsArgs &&Args) final override | FNullDynamicRHI | inlinevirtual |
| RHISuspendRendering() | FDynamicRHI | inlinevirtual |
| RHITick(float DeltaTime) final override | FNullDynamicRHI | inlinevirtual |
| RHIUnlockBuffer(FRHICommandListBase &RHICmdList, FRHIBuffer *Buffer) | FDynamicRHI | virtual |
| RHIUnlockBufferMGPU(FRHICommandListBase &RHICmdList, FRHIBuffer *Buffer, uint32 GPUIndex) | FDynamicRHI | virtual |
| RHIUnlockStagingBuffer(FRHIStagingBuffer *StagingBuffer) | FDynamicRHI | virtual |
| RHIUnlockTexture(FRHICommandListImmediate &RHICmdList, const FRHILockTextureArgs &Arguments) final override | FNullDynamicRHI | inlinevirtual |
| RHIUnmapStagingSurface(FRHITexture *Texture, uint32 GPUIndex) final override | FNullDynamicRHI | inlinevirtual |
| RHIUnmapStagingSurface_RenderThread(class FRHICommandListImmediate &RHICmdList, FRHITexture *Texture, uint32 GPUIndex) | FDynamicRHI | virtual |
| RHIUpdateFromBufferTexture2D(FRHICommandListBase &RHICmdList, FRHITexture *Texture, uint32 MipIndex, const struct FUpdateTextureRegion2D &UpdateRegion, uint32 SourcePitch, FRHIBuffer *Buffer, uint32 BufferOffset) | FDynamicRHI | inlinevirtual |
| RHIUpdateResourceCollection(FRHICommandListBase &RHICmdList, FRHIResourceCollection *InResourceCollection, uint32 InStartIndex, TConstArrayView< FRHIResourceCollectionMember > InMemberUpdates) | FDynamicRHI | inlinevirtual |
| RHIUpdateTexture2D(FRHICommandListBase &, FRHITexture *Texture, uint32 MipIndex, const struct FUpdateTextureRegion2D &UpdateRegion, uint32 SourcePitch, const uint8 *SourceData) final override | FNullDynamicRHI | inlinevirtual |
| RHIUpdateTexture3D(FRHICommandListBase &, FRHITexture *Texture, uint32 MipIndex, const struct FUpdateTextureRegion3D &UpdateRegion, uint32 SourceRowPitch, uint32 SourceDepthPitch, const uint8 *SourceData) final override | FNullDynamicRHI | inlinevirtual |
| RHIUpdateTextureReference(FRHICommandListBase &RHICmdList, FRHITextureReference *TextureRef, FRHITexture *NewTexture) | FDynamicRHI | virtual |
| RHIUpdateUniformBuffer(FRHICommandListBase &RHICmdList, FRHIUniformBuffer *UniformBufferRHI, const void *Contents) final override | FNullDynamicRHI | inlinevirtual |
| RHIVirtualTextureSetFirstMipInMemory(class FRHICommandListImmediate &RHICmdList, FRHITexture *Texture, uint32 FirstMip) | FDynamicRHI | virtual |
| RHIVirtualTextureSetFirstMipVisible(class FRHICommandListImmediate &RHICmdList, FRHITexture *Texture, uint32 FirstMip) | FDynamicRHI | virtual |
| RHIWaitForFlip(double TimeoutInSeconds) | FDynamicRHI | inlinevirtual |
| RHIWriteGPUFence(FRHIGPUFence *FenceRHI) | IRHIComputeContext | inlinevirtual |
| RHIWriteGPUFence_TopOfPipe(FRHICommandListBase &RHICmdList, FRHIGPUFence *FenceRHI) | FDynamicRHI | virtual |
| SetExecutingCommandList(FRHICommandListBase *InCmdList) | IRHIComputeContext | inlinevirtual |
| SetTrackedAccess(const FRHITrackedAccessInfo &Info) | IRHIComputeContext | inline |
| Shutdown() | FNullDynamicRHI | virtual |
| StatEvent | IRHIComputeContext | protected |
| UnlockBuffer_BottomOfPipe(FRHICommandListBase &RHICmdList, FRHIBuffer *Buffer) final override | FNullDynamicRHI | inlinevirtual |
| UnlockStagingBuffer_RenderThread(class FRHICommandListImmediate &RHICmdList, FRHIStagingBuffer *StagingBuffer) | FDynamicRHI | virtual |
| ~FDynamicRHI() | FDynamicRHI | virtual |
| ~IRHICommandContext() | IRHICommandContext | inlinevirtual |
| ~IRHIComputeContext() | IRHIComputeContext | inlinevirtual |