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| virtual void | RHISetBoundShaderState (FRHIBoundShaderState *BoundShaderState)=0 |
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| virtual void | RHISetDepthStencilState (FRHIDepthStencilState *NewState, uint32 StencilRef)=0 |
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| virtual void | RHISetRasterizerState (FRHIRasterizerState *NewState)=0 |
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| virtual void | RHISetBlendState (FRHIBlendState *NewState, const FLinearColor &BlendFactor)=0 |
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| virtual void | RHIEnableDepthBoundsTest (bool bEnable)=0 |
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| virtual void | RHISetComputeShader (FRHIComputeShader *ComputeShader)=0 |
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| virtual void | RHISetGraphicsPipelineState (FRHIGraphicsPipelineState *GraphicsState, uint32 StencilRef, bool bApplyAdditionalState) override |
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| virtual void | RHISetComputePipelineState (FRHIComputePipelineState *ComputePipelineState) |
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Public Member Functions inherited from IRHICommandContext |
| virtual | ~IRHICommandContext () |
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| virtual ERHIPipeline | GetPipeline () const override |
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| virtual void | RHIDispatchComputeShader (uint32 ThreadGroupCountX, uint32 ThreadGroupCountY, uint32 ThreadGroupCountZ)=0 |
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| virtual void | RHIDispatchIndirectComputeShader (FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset)=0 |
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| virtual void | RHISetMultipleViewports (uint32 Count, const FViewportBounds *Data)=0 |
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| virtual void | RHIResummarizeHTile (FRHITexture *DepthTexture) |
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| virtual void | RHIBeginRenderQuery (FRHIRenderQuery *RenderQuery)=0 |
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| virtual void | RHIEndRenderQuery (FRHIRenderQuery *RenderQuery)=0 |
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| virtual void | RHIEndDrawingViewport (FRHIViewport *Viewport, bool bPresent, bool bLockToVsync)=0 |
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| virtual void | RHISetStreamSource (uint32 StreamIndex, FRHIBuffer *VertexBuffer, uint32 Offset)=0 |
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| virtual void | RHISetViewport (float MinX, float MinY, float MinZ, float MaxX, float MaxY, float MaxZ)=0 |
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| virtual void | RHISetStereoViewport (float LeftMinX, float RightMinX, float LeftMinY, float RightMinY, float MinZ, float LeftMaxX, float RightMaxX, float LeftMaxY, float RightMaxY, float MaxZ) |
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| virtual void | RHISetScissorRect (bool bEnable, uint32 MinX, uint32 MinY, uint32 MaxX, uint32 MaxY)=0 |
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| virtual void | RHISetShaderParameters (FRHIGraphicsShader *Shader, TConstArrayView< uint8 > InParametersData, TConstArrayView< FRHIShaderParameter > InParameters, TConstArrayView< FRHIShaderParameterResource > InResourceParameters, TConstArrayView< FRHIShaderParameterResource > InBindlessParameters)=0 |
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| void | RHISetBatchedShaderParameters (FRHIGraphicsShader *InShader, FRHIBatchedShaderParameters &InBatchedParameters) |
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| virtual void | RHISetShaderUnbinds (FRHIGraphicsShader *Shader, TConstArrayView< FRHIShaderParameterUnbind > InUnbinds) |
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| virtual void | RHISetStencilRef (uint32 StencilRef) |
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| virtual void | RHISetBlendFactor (const FLinearColor &BlendFactor) |
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| virtual void | RHIDrawPrimitive (uint32 BaseVertexIndex, uint32 NumPrimitives, uint32 NumInstances)=0 |
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| virtual void | RHIDrawPrimitiveIndirect (FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset)=0 |
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| virtual void | RHIDrawIndexedIndirect (FRHIBuffer *IndexBufferRHI, FRHIBuffer *ArgumentsBufferRHI, int32 DrawArgumentsIndex, uint32 NumInstances)=0 |
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| virtual void | RHIDrawIndexedPrimitive (FRHIBuffer *IndexBuffer, int32 BaseVertexIndex, uint32 FirstInstance, uint32 NumVertices, uint32 StartIndex, uint32 NumPrimitives, uint32 NumInstances)=0 |
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| virtual void | RHIDrawIndexedPrimitiveIndirect (FRHIBuffer *IndexBuffer, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset)=0 |
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| virtual void | RHIMultiDrawIndexedPrimitiveIndirect (FRHIBuffer *IndexBuffer, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset, FRHIBuffer *CountBuffer, uint32 CountBuffeOffset, uint32 MaxDrawArguments) |
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| virtual void | RHIDispatchMeshShader (uint32 ThreadGroupCountX, uint32 ThreadGroupCountY, uint32 ThreadGroupCountZ) |
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| virtual void | RHIDispatchIndirectMeshShader (FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) |
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| virtual void | RHISetDepthBounds (float MinDepth, float MaxDepth)=0 |
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| virtual void | RHIGpuHangCommandListCorruption () |
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| virtual void | RHISetShadingRate (EVRSShadingRate ShadingRate, EVRSRateCombiner Combiner) |
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| virtual void | RHIBeginParallelRenderPass (TSharedPtr< FRHIParallelRenderPassInfo > InInfo, const TCHAR *InName) |
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| virtual void | RHIEndParallelRenderPass () |
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| virtual void | RHIBeginRenderPass (const FRHIRenderPassInfo &InInfo, const TCHAR *InName)=0 |
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| virtual void | RHIEndRenderPass ()=0 |
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| virtual void | RHINextSubpass () |
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| virtual void | RHICopyTexture (FRHITexture *SourceTexture, FRHITexture *DestTexture, const FRHICopyTextureInfo &CopyInfo)=0 |
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| virtual void | RHICopyBufferRegion (FRHIBuffer *DestBuffer, uint64 DstOffset, FRHIBuffer *SourceBuffer, uint64 SrcOffset, uint64 NumBytes)=0 |
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| virtual void | RHIClearShaderBindingTable (FRHIShaderBindingTable *SBT) |
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| virtual void | RHISetBindingsOnShaderBindingTable (FRHIShaderBindingTable *SBT, FRHIRayTracingPipelineState *Pipeline, uint32 NumBindings, const FRayTracingLocalShaderBindings *Bindings, ERayTracingBindingType BindingType) |
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| virtual void | RHICommitShaderBindingTable (FRHIShaderBindingTable *SBT, FRHIBuffer *InlineBindingDataBuffer) |
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| virtual void | RHISetShaderParameters (FRHIComputeShader *ComputeShader, TConstArrayView< uint8 > InParametersData, TConstArrayView< FRHIShaderParameter > InParameters, TConstArrayView< FRHIShaderParameterResource > InResourceParameters, TConstArrayView< FRHIShaderParameterResource > InBindlessParameters)=0 |
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| void | RHISetBatchedShaderParameters (FRHIComputeShader *InShader, FRHIBatchedShaderParameters &InBatchedParameters) |
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| virtual void | RHISetShaderUnbinds (FRHIComputeShader *ComputeShader, TConstArrayView< FRHIShaderParameterUnbind > InUnbinds) |
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| virtual | ~IRHIComputeContext () |
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| virtual void | RHIRayTraceDispatch (FRHIRayTracingPipelineState *RayTracingPipelineState, FRHIRayTracingShader *RayGenShader, FRHIShaderBindingTable *SBT, const FRayTracingShaderBindings &GlobalResourceBindings, uint32 Width, uint32 Height) |
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| virtual void | RHIRayTraceDispatchIndirect (FRHIRayTracingPipelineState *RayTracingPipelineState, FRHIRayTracingShader *RayGenShader, FRHIShaderBindingTable *SBT, const FRayTracingShaderBindings &GlobalResourceBindings, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) |
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| virtual void | RHISetAsyncComputeBudget (EAsyncComputeBudget Budget) |
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| virtual void | RHISetComputeBudget (ESyncComputeBudget Budget) |
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| virtual void | RHIBeginTransitions (TArrayView< const FRHITransition * > Transitions)=0 |
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| virtual void | RHIEndTransitions (TArrayView< const FRHITransition * > Transitions)=0 |
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| virtual void | RHIClearUAVFloat (FRHIUnorderedAccessView *UnorderedAccessViewRHI, const FVector4f &Values)=0 |
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| virtual void | RHIClearUAVUint (FRHIUnorderedAccessView *UnorderedAccessViewRHI, const FUintVector4 &Values)=0 |
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| virtual void | RHISetShaderRootConstants (const FUint32Vector4 &Constants) |
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| virtual void | RHIDispatchComputeShaderBundle (FRHIShaderBundle *ShaderBundle, FRHIBuffer *RecordArgBuffer, TConstArrayView< FRHIShaderParameterResource > SharedBindlessParameters, TConstArrayView< FRHIShaderBundleComputeDispatch > Dispatches, bool bEmulated) |
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| virtual void | RHIDispatchGraphicsShaderBundle (FRHIShaderBundle *ShaderBundle, FRHIBuffer *RecordArgBuffer, const FRHIShaderBundleGraphicsState &BundleState, TConstArrayView< FRHIShaderParameterResource > SharedBindlessParameters, TConstArrayView< FRHIShaderBundleGraphicsDispatch > Dispatches, bool bEmulated) |
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| virtual void | RHIBeginUAVOverlap () |
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| virtual void | RHIEndUAVOverlap () |
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| virtual void | RHIBeginUAVOverlap (TConstArrayView< FRHIUnorderedAccessView * > UAVs) |
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| virtual void | RHIEndUAVOverlap (TConstArrayView< FRHIUnorderedAccessView * > UAVs) |
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| void | RHISetBatchedShaderParameters (FRHIComputeShader *InShader, FRHIBatchedShaderParameters &InBatchedParameters) |
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| virtual void | RHISetStaticUniformBuffers (const FUniformBufferStaticBindings &InUniformBuffers)=0 |
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| virtual void | RHISetStaticUniformBuffer (FUniformBufferStaticSlot Slot, FRHIUniformBuffer *UniformBuffer)=0 |
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| virtual void | RHISetUniformBufferDynamicOffset (FUniformBufferStaticSlot Slot, uint32 Offset) |
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| virtual void | RHICopyToStagingBuffer (FRHIBuffer *SourceBufferRHI, FRHIStagingBuffer *DestinationStagingBufferRHI, uint32 InOffset, uint32 InNumBytes) |
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| virtual void | RHIWriteGPUFence (FRHIGPUFence *FenceRHI) |
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| virtual void | RHISetGPUMask (FRHIGPUMask GPUMask) |
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| virtual FRHIGPUMask | RHIGetGPUMask () const |
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| virtual void | RHIExecuteMultiIndirectClusterOperation (const FRayTracingClusterOperationParams &Params) |
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| virtual void | RHIBuildAccelerationStructures (TConstArrayView< FRayTracingGeometryBuildParams > Params, const FRHIBufferRange &ScratchBufferRange) |
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| virtual void | RHIBuildAccelerationStructures (TConstArrayView< FRayTracingSceneBuildParams > Params) |
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| virtual void | RHIBindAccelerationStructureMemory (FRHIRayTracingScene *Scene, FRHIBuffer *Buffer, uint32 BufferOffset) |
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| IRHIComputeContext & | GetLowestLevelContext () |
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| IRHIComputeContext const & | GetHighestLevelContext () const |
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| IRHIComputeContext & | GetHighestLevelContext () |
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| void | SetTrackedAccess (const FRHITrackedAccessInfo &Info) |
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| ERHIAccess | GetTrackedAccess (const FRHIViewableResource *Resource) const |
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| ERHIPipeline | GetTrackedPipelines (const FRHIViewableResource *Resource) const |
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| virtual void * | RHIGetNativeCommandBuffer () |
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| virtual void | RHIPostExternalCommandsReset () |
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| FRHICommandListBase & | GetExecutingCommandList () const |
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| virtual void | SetExecutingCommandList (FRHICommandListBase *InCmdList) |
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