![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ObjectCacheContext.h>
Friends | |
| class | FObjectCacheContextScope |
Context containing a lazy initialized ObjectIterator cache along with some useful reverse lookup tables that can be used during heavy scene updates of async asset compilation.
| TObjectCacheIterator< UInstancedSkinnedMeshComponent > FObjectCacheContext::GetInstancedSkinnedMeshComponents | ( | ) |
| TObjectCacheIterator< UInstancedSkinnedMeshComponent > FObjectCacheContext::GetInstancedSkinnedMeshComponents | ( | UTransformProviderData * | InTransformProvider | ) |
| TObjectCacheIterator< UMaterialInterface > FObjectCacheContext::GetMaterialsAffectedByMaterials | ( | TArrayView< UMaterialInterface * > | InMaterials | ) |
| TObjectCacheIterator< UMaterialInterface > FObjectCacheContext::GetMaterialsAffectedByTexture | ( | UTexture * | InTexture | ) |
| TObjectCacheIterator< UMaterialInterface > FObjectCacheContext::GetMaterialsAffectedByTextureCollection | ( | UTextureCollection * | InTextureCollection | ) |
| TObjectCacheIterator< IPrimitiveComponent > FObjectCacheContext::GetPrimitiveComponents | ( | ) |
| TObjectCacheIterator< IPrimitiveComponent > FObjectCacheContext::GetPrimitivesAffectedByMaterial | ( | UMaterialInterface * | InMaterial | ) |
| TObjectCacheIterator< IPrimitiveComponent > FObjectCacheContext::GetPrimitivesAffectedByMaterials | ( | TArrayView< UMaterialInterface * > | InMaterials | ) |
| TObjectCacheIterator< USkinnedMeshComponent > FObjectCacheContext::GetSkinnedMeshComponents | ( | ) |
| TObjectCacheIterator< USkinnedMeshComponent > FObjectCacheContext::GetSkinnedMeshComponents | ( | USkinnedAsset * | InSkinnedAsset | ) |
| TObjectCacheIterator< IStaticMeshComponent > FObjectCacheContext::GetStaticMeshComponents | ( | ) |
| TObjectCacheIterator< IStaticMeshComponent > FObjectCacheContext::GetStaticMeshComponents | ( | UStaticMesh * | InStaticMesh | ) |
| TObjectCacheIterator< UMaterialInterface > FObjectCacheContext::GetUsedMaterials | ( | IPrimitiveComponent * | InComponent | ) |
| TObjectCacheIterator< UTextureCollection > FObjectCacheContext::GetUsedTextureCollections | ( | UMaterialInterface * | InMaterial | ) |
| TObjectCacheIterator< UTexture > FObjectCacheContext::GetUsedTextures | ( | UMaterialInterface * | InMaterial | ) |
|
friend |