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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MeshPassProcessor.h>
Static Public Member Functions | |
| static FMeshPassProcessor * | CreateMeshPassProcessor (EShadingPath ShadingPath, EMeshPass::Type PassType, ERHIFeatureLevel::Type FeatureLevel, const FScene *Scene, const FSceneView *InViewIfDynamicMeshCommand, FMeshPassDrawListContext *InDrawListContext) |
| static EMeshPassFlags | GetPassFlags (EShadingPath ShadingPath, EMeshPass::Type PassType) |
| static int32 | GetPSOCollectorIndex (EShadingPath ShadingPath, EMeshPass::Type PassType) |
| static void | SetPassFlags (EShadingPath ShadingPath, EMeshPass::Type PassType, EMeshPassFlags NewFlags) |
Friends | |
| class | FRegisterPassProcessorCreateFunction |
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static |
Only call on the game thread. Heavy weight. Flush rendering commands and recreate all component render states.
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