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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FPhysicsThreadSyncCaller:Public Member Functions | |
| FPhysicsThreadSyncCaller () | |
| ~FPhysicsThreadSyncCaller () | |
| virtual void | Tick (float DeltaTime) override |
| virtual TStatId | GetStatId () const override |
| virtual bool | IsTickableInEditor () const override |
Public Member Functions inherited from FTickableGameObject | |
| UE_NONCOPYABLE (FTickableGameObject) | |
| ENGINE_API | FTickableGameObject (ETickableTickType StartingTickType=ETickableTickType::NewObject) |
| virtual ENGINE_API | ~FTickableGameObject () |
| virtual bool | IsTickableWhenPaused () const |
| virtual UWorld * | GetTickableGameObjectWorld () const |
| ENGINE_API void | SetTickableTickType (ETickableTickType NewTickType) |
Public Member Functions inherited from FTickableObjectBase | |
| virtual ETickableTickType | GetTickableTickType () const |
| virtual bool | IsTickable () const |
| virtual bool | IsAllowedToTick () const |
Additional Inherited Members | |
Static Public Member Functions inherited from FTickableGameObject | |
| static ENGINE_API void | TickObjects (UWorld *World, ELevelTick LevelTickType, bool bIsPaused, float DeltaSeconds) |
Static Protected Member Functions inherited from FTickableObjectBase | |
| static ENGINE_API void | SimpleTickObjects (FTickableStatics &Statics, TFunctionRef< void(FTickableObjectBase *)> TickFunc) |
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Return the stat id used to track the performance of this object
Implements FTickableObjectBase.
Used to determine whether the object should be ticked in the editor when there is no gameplay world. Objects will still be ticked in Play in Editor if they are associated with a PIE world.
Reimplemented from FTickableGameObject.
Pure virtual that must be overloaded by the inheriting class. It will be called at different times in the frame depending on the subclass.
| DeltaTime | Game time passed since the last call. |
Implements FTickableObjectBase.