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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FPipelineStateAsync:Public Member Functions | |
| virtual | ~FPipelineStateAsync () override |
| FGraphEvent * | GetCompletionEvent () const |
| void | SetCompletionEvent (FGraphEventRef InCompletionEvent) |
| FPSOPrecacheAsyncTask * | GetPrecompileTask () const |
| void | SetPrecompileTask (TUniquePtr< FPSOPrecacheAsyncTask > InPrecompileTask) |
| bool | IsComplete () |
| bool | WaitCompletion () |
Public Member Functions inherited from FPipelineState | |
| FPipelineState () | |
| virtual | ~FPipelineState ()=default |
| virtual bool | IsCompute () const =0 |
| void | AddUse () |
| void | InitStats () |
| void | AddHit () |
Public Attributes | |
| FPSOCSVStatTracker | CSVStat |
Public Attributes inherited from FPipelineState | |
| FPipelineStateStats * | Stats |
Base class for pipeline state intended to be stored in a TSharedPipelineStateCache, with state double buffering for Render and RHI Threads.
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| FPSOCSVStatTracker FPipelineStateAsync::CSVStat |