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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FPipelineStateSync:Public Member Functions | |
| virtual | ~FPipelineStateSync () |
| virtual bool | IsCompute () const =0 |
| bool | IsComplete () |
| bool | WaitCompletion () |
Public Member Functions inherited from FPipelineState | |
| FPipelineState () | |
| virtual | ~FPipelineState ()=default |
| void | AddUse () |
| void | InitStats () |
| void | AddHit () |
Public Attributes | |
| FGraphEventRef | CompletionEvent |
| TUniquePtr< FPSOPrecacheAsyncTask > | PrecompileTask |
Public Attributes inherited from FPipelineState | |
| FPipelineStateStats * | Stats |
Base class for pipeline state that doesn't need state double buffering.
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inlinevirtual |
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inline |
Implements FPipelineState.
Implemented in FRayTracingPipelineState.
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inline |
| FGraphEventRef FPipelineStateSync::CompletionEvent |
| TUniquePtr<FPSOPrecacheAsyncTask> FPipelineStateSync::PrecompileTask |