UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRDGTexture Member List

This is the complete list of members for FRDGTexture, including all inherited members.

AccessModeStateFRDGViewableResourceprotected
AcquirePassFRDGViewableResourceprotected
AliasingOverlapsFRDGViewableResourceprotected
bClobberedFRDGViewableResourceprotected
bCollectForAllocateFRDGViewableResourceprotected
bExternalFRDGViewableResourceprotected
bExtractedFRDGViewableResourceprotected
bForceNonTransientFRDGViewableResourceprotected
bProducedFRDGViewableResourceprotected
bQueuedForUploadFRDGViewableResourceprotected
bSkipLastTransitionFRDGViewableResourceprotected
bSplitFirstTransitionFRDGViewableResourceprotected
bTransientFRDGViewableResourceprotected
DefaultEpilogueAccessFRDGViewableResourceprotectedstatic
DescFRDGTexture
DiscardPassFRDGViewableResourceprotected
EAccessMode enum nameFRDGViewableResourceprotected
EncloseVisualizeExtent(const FIntPoint &Point)FRDGTextureinline
EpilogueAccessFRDGViewableResourceprotected
ETransientExtractionHint enum nameFRDGViewableResourceprotected
FirstPassFRDGViewableResourceprotected
FlagsFRDGTexture
FRDGResource(const FRDGResource &)=deleteFRDGResource
FRDGResource(const TCHAR *InName)FRDGResourceinlineprotected
FRDGViewableResource(const TCHAR *InName, ERDGViewableResourceType InType, bool bSkipTracking, bool bImmediateFirstBarrier)FRDGViewableResourceprotected
GetHandle() constFRDGTextureinline
GetRHI() constFRDGTextureinline
GetSubresource(uint32 SubresourceIndex) constFRDGTextureinline
GetSubresourceCount() constFRDGTextureinline
GetSubresourceLayout() constFRDGTextureinline
GetSubresourceRange() constFRDGTextureinline
GetSubresourceRangeSRV() constFRDGTexture
HasBeenProduced() constFRDGViewableResourceinline
HasRHI() constFRDGResourceinlineprotected
IsCulled() constFRDGTextureinline
IsCullRoot() constFRDGViewableResourceinlineprotected
IsDebugNameHeapAllocated() constFRDGViewableResourceinline
IsExternal() constFRDGViewableResourceinline
IsExtracted() constFRDGViewableResourceinline
LastPassesFRDGViewableResourceprotected
MarkResourceAsUsed()FRDGResourcevirtual
NameFRDGResource
PassStateIndexFRDGViewableResourceprotected
ReferenceCountFRDGViewableResourceprotected
ResourceRHIFRDGResourceprotected
SetOwnerName(const FName &InOwnerName)FRDGViewableResourceinline
StaticTypeFRDGTexturestatic
TransientExtractionHintFRDGViewableResourceprotected
TypeFRDGViewableResource
ValidateRHIAccess() constFRDGResourceprotected
~FRDGResource()=defaultFRDGResourcevirtual