#include <RenderGraphResourcePool.h>
◆ AddRef()
| uint32 FRDGTransientRenderTarget::AddRef |
( |
| ) |
const |
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overridevirtual |
◆ ComputeMemorySize()
| uint32 FRDGTransientRenderTarget::ComputeMemorySize |
( |
| ) |
const |
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inlineoverridevirtual |
◆ GetDesc()
◆ GetRefCount()
| uint32 FRDGTransientRenderTarget::GetRefCount |
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| ) |
const |
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inlineoverridevirtual |
◆ GetTransientTexture()
Returns a transient texture if this is a container for one.
Reimplemented from IPooledRenderTarget.
◆ IsFree()
| bool FRDGTransientRenderTarget::IsFree |
( |
| ) |
const |
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inlineoverridevirtual |
Checks if the reference count indicated that the rendertarget is unused and can be reused.
Implements IPooledRenderTarget.
◆ IsTracked()
| bool FRDGTransientRenderTarget::IsTracked |
( |
| ) |
const |
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inlineoverridevirtual |
◆ Release()
| uint32 FRDGTransientRenderTarget::Release |
( |
| ) |
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overridevirtual |
◆ Reset()
| void FRDGTransientRenderTarget::Reset |
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| ) |
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inline |
◆ FRDGTransientResourceAllocator
The documentation for this class was generated from the following files: