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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RHIResources.h>
Inheritance diagram for FRHIRayMissShader:Additional Inherited Members | ||
Public Attributes inherited from FRHIRayTracingShader | ||
| uint32 | RayTracingPayloadType = 0 | |
| uint32 | RayTracingPayloadSize = 0 | |
| uint32 | LocalBindingDataSize = 0 | |
Public Attributes inherited from FRHIShader | ||
| struct { | ||
| FString ShaderName | ||
| TArray< FName > UniformBufferNames | ||
| } | Debug | |
| TArray< FShaderCodeValidationStride > | DebugStrideValidationData | |
| TArray< FShaderCodeValidationType > | DebugSRVTypeValidationData | |
| TArray< FShaderCodeValidationType > | DebugUAVTypeValidationData | |
| TArray< FShaderCodeValidationUBSize > | DebugUBSizeValidationData | |
Protected Member Functions inherited from FRHIResource | ||
| virtual RHI_API | ~FRHIResource () | |
Protected Attributes inherited from FRHIShaderData | ||
| FShaderResourceTable | ShaderResourceTable | |
| TArray< FUniformBufferStaticSlot > | StaticSlots | |
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inline |