#include <LumenViewState.h>
◆ FRadianceCacheState()
| FRadianceCacheState::FRadianceCacheState |
( |
| ) |
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inline |
◆ GetGPUSizeBytes()
| uint64 FRadianceCacheState::GetGPUSizeBytes |
( |
bool |
bLogSizes | ) |
const |
◆ ReleaseTextures()
| void FRadianceCacheState::ReleaseTextures |
( |
| ) |
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inline |
◆ CachedLightingPreExposure
| float FRadianceCacheState::CachedLightingPreExposure = 0.0f |
◆ ClipmapDistributionBase
| float FRadianceCacheState::ClipmapDistributionBase = 0.0f |
◆ Clipmaps
◆ ClipmapWorldExtent
| float FRadianceCacheState::ClipmapWorldExtent = 0.0f |
◆ DepthProbeAtlasTexture
◆ FinalIrradianceAtlas
◆ FinalRadianceAtlas
Texture containing radiance cache probes, ready for sampling with bilinear border.
◆ FinalSkyVisibilityAtlas
◆ ProbeAllocator
◆ ProbeFreeList
◆ ProbeFreeListAllocator
◆ ProbeLastTracedFrame
◆ ProbeLastUsedFrame
◆ ProbeOcclusionAtlas
◆ ProbeWorldOffset
◆ RadianceProbeAtlasTexture
◆ RadianceProbeIndirectionTexture
Clipmaps of probe indexes, used to lookup the probe index for a world space position.
◆ SkyVisibilityProbeAtlasTexture
The documentation for this class was generated from the following files: