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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RayTracingMeshDrawCommands.h>
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| FRayTracingShaderBindingData (const FRayTracingMeshCommand *InRayTracingMeshCommand, const FRHIRayTracingGeometry *InRayTracingGeometry, uint32 InSBTRecordIndex, ERayTracingLocalShaderBindingType InBindingType, bool bInHidden) | |
| FRayTracingShaderBindingData (uint32 InRayTracingMeshCommandIndex, const FRHIRayTracingGeometry *InRayTracingGeometry, uint32 InSBTRecordIndex, ERayTracingLocalShaderBindingType InBindingType, bool bInHidden) | |
| const FRayTracingMeshCommand & | GetRayTracingMeshCommand (const FRayTracingMeshCommandStorage &Storage) const |
| PRAGMA_DISABLE_DEPRECATION_WARNINGS | FRayTracingShaderBindingData (const FRayTracingShaderBindingData &)=default |
| FRayTracingShaderBindingData & | operator= (const FRayTracingShaderBindingData &)=default |
| FRayTracingShaderBindingData (FRayTracingShaderBindingData &&)=default | |
| FRayTracingShaderBindingData & | operator= (FRayTracingShaderBindingData &&)=default |
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| bool FRayTracingShaderBindingData::bHidden |
| ERayTracingLocalShaderBindingType FRayTracingShaderBindingData::BindingType |
| const FRHIRayTracingGeometry* FRayTracingShaderBindingData::RayTracingGeometry |
| const FRayTracingMeshCommand* FRayTracingShaderBindingData::RayTracingMeshCommand |
| uint32 FRayTracingShaderBindingData::RayTracingMeshCommandIndex |
| uint32 FRayTracingShaderBindingData::SBTRecordIndex |