UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRenderTargetWriteMask Class Reference

#include <RendererUtils.h>

Static Public Member Functions

static RENDERER_API void Decode (FRHICommandListImmediate &RHICmdList, FGlobalShaderMap *ShaderMap, TArrayView< IPooledRenderTarget *const > InRenderTargets, TRefCountPtr< IPooledRenderTarget > &OutRTWriteMask, ETextureCreateFlags RTWriteMaskFastVRamConfig, const TCHAR *RTWriteMaskDebugName)
 
static RENDERER_API void Decode (FRDGBuilder &GraphBuilder, FGlobalShaderMap *ShaderMap, TArrayView< FRDGTextureRef const > InRenderTargets, FRDGTextureRef &OutRTWriteMask, ETextureCreateFlags RTWriteMaskFastVRamConfig, const TCHAR *RTWriteMaskDebugName)
 

Member Function Documentation

◆ Decode() [1/2]

void FRenderTargetWriteMask::Decode ( FRDGBuilder GraphBuilder,
FGlobalShaderMap ShaderMap,
TArrayView< FRDGTextureRef const >  InRenderTargets,
FRDGTextureRef OutRTWriteMask,
ETextureCreateFlags  RTWriteMaskFastVRamConfig,
const TCHAR RTWriteMaskDebugName 
)
static

◆ Decode() [2/2]

void FRenderTargetWriteMask::Decode ( FRHICommandListImmediate RHICmdList,
FGlobalShaderMap ShaderMap,
TArrayView< IPooledRenderTarget *const >  InRenderTargets,
TRefCountPtr< IPooledRenderTarget > &  OutRTWriteMask,
ETextureCreateFlags  RTWriteMaskFastVRamConfig,
const TCHAR RTWriteMaskDebugName 
)
static

The documentation for this class was generated from the following files: