#include <RendererUtils.h>
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| static RENDERER_API void | Decode (FRHICommandListImmediate &RHICmdList, FGlobalShaderMap *ShaderMap, TArrayView< IPooledRenderTarget *const > InRenderTargets, TRefCountPtr< IPooledRenderTarget > &OutRTWriteMask, ETextureCreateFlags RTWriteMaskFastVRamConfig, const TCHAR *RTWriteMaskDebugName) |
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| static RENDERER_API void | Decode (FRDGBuilder &GraphBuilder, FGlobalShaderMap *ShaderMap, TArrayView< FRDGTextureRef const > InRenderTargets, FRDGTextureRef &OutRTWriteMask, ETextureCreateFlags RTWriteMaskFastVRamConfig, const TCHAR *RTWriteMaskDebugName) |
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◆ Decode() [1/2]
◆ Decode() [2/2]
The documentation for this class was generated from the following files: