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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RepChangedPropertyTracker.h>
Public Member Functions | |
| FRepChangedPropertyTracker ()=delete | |
| FRepChangedPropertyTracker (FCustomPropertyConditionState &&InActiveState) | |
| ~FRepChangedPropertyTracker ()=default | |
| void | CountBytes (FArchive &Ar) const |
| bool | IsParentActive (uint16 ParentIndex) const |
| int32 | GetParentCount () const |
| ELifetimeCondition | GetDynamicCondition (uint16 ParentIndex) const |
| uint32 | GetDynamicConditionChangeCounter () const |
This class is used to store meta data about properties that is shared between connections, including whether or not a given property is Conditional, Active, and any external data that may be needed for Replays.
TODO: This class (and arguably IRepChangedPropertyTracker) should be renamed to reflect what they actually do now.
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delete |
| FRepChangedPropertyTracker::FRepChangedPropertyTracker | ( | FCustomPropertyConditionState && | InActiveState | ) |
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default |
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inline |
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inline |