UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSaveGameNetworkReplayStreamingFactory Class Reference

#include <SaveGameNetworkReplayStreaming.h>

+ Inheritance diagram for FSaveGameNetworkReplayStreamingFactory:

Public Member Functions

virtual SAVEGAMENETWORKREPLAYSTREAMING_API void StartupModule () override
 
virtual SAVEGAMENETWORKREPLAYSTREAMING_API TSharedPtr< INetworkReplayStreamerCreateReplayStreamer () override
 
- Public Member Functions inherited from FLocalFileNetworkReplayStreamingFactory
virtual LOCALFILENETWORKREPLAYSTREAMING_API void ShutdownModule () override
 
virtual LOCALFILENETWORKREPLAYSTREAMING_API void Flush () override
 
virtual LOCALFILENETWORKREPLAYSTREAMING_API void Tick (float DeltaTime) override
 
virtual ETickableTickType GetTickableTickType () const override
 
virtual LOCALFILENETWORKREPLAYSTREAMING_API TStatId GetStatId () const override
 
bool IsTickableWhenPaused () const override
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 
- Public Member Functions inherited from FTickableGameObject
 UE_NONCOPYABLE (FTickableGameObject)
 
ENGINE_API FTickableGameObject (ETickableTickType StartingTickType=ETickableTickType::NewObject)
 
virtual ENGINE_API ~FTickableGameObject ()
 
virtual bool IsTickableInEditor () const
 
virtual UWorldGetTickableGameObjectWorld () const
 
ENGINE_API void SetTickableTickType (ETickableTickType NewTickType)
 
- Public Member Functions inherited from FTickableObjectBase
virtual bool IsTickable () const
 
virtual bool IsAllowedToTick () const
 

Additional Inherited Members

- Static Public Member Functions inherited from FTickableGameObject
static ENGINE_API void TickObjects (UWorld *World, ELevelTick LevelTickType, bool bIsPaused, float DeltaSeconds)
 
- Protected Member Functions inherited from FLocalFileNetworkReplayStreamingFactory
LOCALFILENETWORKREPLAYSTREAMING_API bool HasAnyPendingRequests () const
 
- Static Protected Member Functions inherited from FTickableObjectBase
static ENGINE_API void SimpleTickObjects (FTickableStatics &Statics, TFunctionRef< void(FTickableObjectBase *)> TickFunc)
 
- Protected Attributes inherited from FLocalFileNetworkReplayStreamingFactory
TArray< TSharedPtr< FLocalFileNetworkReplayStreamer > > LocalFileStreamers
 

Member Function Documentation

◆ CreateReplayStreamer()

TSharedPtr< INetworkReplayStreamer > FSaveGameNetworkReplayStreamingFactory::CreateReplayStreamer ( )
overridevirtual

◆ StartupModule()

void FSaveGameNetworkReplayStreamingFactory::StartupModule ( )
overridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from FLocalFileNetworkReplayStreamingFactory.


The documentation for this class was generated from the following files: