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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SaveGameNetworkReplayStreaming.h>
Inheritance diagram for FSaveGameNetworkReplayStreamingFactory:Additional Inherited Members | |
Static Public Member Functions inherited from FTickableGameObject | |
| static ENGINE_API void | TickObjects (UWorld *World, ELevelTick LevelTickType, bool bIsPaused, float DeltaSeconds) |
Protected Member Functions inherited from FLocalFileNetworkReplayStreamingFactory | |
| LOCALFILENETWORKREPLAYSTREAMING_API bool | HasAnyPendingRequests () const |
Static Protected Member Functions inherited from FTickableObjectBase | |
| static ENGINE_API void | SimpleTickObjects (FTickableStatics &Statics, TFunctionRef< void(FTickableObjectBase *)> TickFunc) |
Protected Attributes inherited from FLocalFileNetworkReplayStreamingFactory | |
| TArray< TSharedPtr< FLocalFileNetworkReplayStreamer > > | LocalFileStreamers |
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overridevirtual |
Reimplemented from FLocalFileNetworkReplayStreamingFactory.
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overridevirtual |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from FLocalFileNetworkReplayStreamingFactory.