UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSceneCaptureCustomRenderPassUserData Class Reference

#include <CustomRenderPassSceneCapture.h>

+ Inheritance diagram for FSceneCaptureCustomRenderPassUserData:

Public Member Functions

 IMPLEMENT_CUSTOM_RENDER_PASS_USER_DATA (FSceneCaptureCustomRenderPassUserData)
 
- Public Member Functions inherited from ICustomRenderPassUserData
virtual ~ICustomRenderPassUserData ()
 

Static Public Member Functions

static const FSceneCaptureCustomRenderPassUserDataGet (const FCustomRenderPassBase *CustomRenderPass)
 

Public Attributes

bool bMainViewFamily = false
 
bool bMainViewResolution = false
 
bool bMainViewCamera = false
 
bool bIgnoreScreenPercentage = false
 
FIntPoint SceneTextureDivisor = FIntPoint(1, 1)
 
FName UserSceneTextureBaseColor
 
FName UserSceneTextureNormal
 
FName UserSceneTextureSceneColor
 
FString CaptureActorName
 
- Public Attributes inherited from ICustomRenderPassUserData
virtual const FName &GetTypeName() const PURE_VIRTUAL(ICustomRenderPassUserData return Name
 

Member Function Documentation

◆ Get()

static const FSceneCaptureCustomRenderPassUserData & FSceneCaptureCustomRenderPassUserData::Get ( const FCustomRenderPassBase CustomRenderPass)
inlinestatic

◆ IMPLEMENT_CUSTOM_RENDER_PASS_USER_DATA()

FSceneCaptureCustomRenderPassUserData::IMPLEMENT_CUSTOM_RENDER_PASS_USER_DATA ( FSceneCaptureCustomRenderPassUserData  )

Member Data Documentation

◆ bIgnoreScreenPercentage

bool FSceneCaptureCustomRenderPassUserData::bIgnoreScreenPercentage = false

◆ bMainViewCamera

bool FSceneCaptureCustomRenderPassUserData::bMainViewCamera = false

◆ bMainViewFamily

bool FSceneCaptureCustomRenderPassUserData::bMainViewFamily = false

◆ bMainViewResolution

bool FSceneCaptureCustomRenderPassUserData::bMainViewResolution = false

◆ CaptureActorName

FString FSceneCaptureCustomRenderPassUserData::CaptureActorName

◆ SceneTextureDivisor

FIntPoint FSceneCaptureCustomRenderPassUserData::SceneTextureDivisor = FIntPoint(1, 1)

◆ UserSceneTextureBaseColor

FName FSceneCaptureCustomRenderPassUserData::UserSceneTextureBaseColor

◆ UserSceneTextureNormal

FName FSceneCaptureCustomRenderPassUserData::UserSceneTextureNormal

◆ UserSceneTextureSceneColor

FName FSceneCaptureCustomRenderPassUserData::UserSceneTextureSceneColor

The documentation for this class was generated from the following files: