#include <CustomRenderPassSceneCapture.h>
◆ Get()
◆ IMPLEMENT_CUSTOM_RENDER_PASS_USER_DATA()
◆ bIgnoreScreenPercentage
| bool FSceneCaptureCustomRenderPassUserData::bIgnoreScreenPercentage = false |
◆ bMainViewCamera
| bool FSceneCaptureCustomRenderPassUserData::bMainViewCamera = false |
◆ bMainViewFamily
| bool FSceneCaptureCustomRenderPassUserData::bMainViewFamily = false |
◆ bMainViewResolution
| bool FSceneCaptureCustomRenderPassUserData::bMainViewResolution = false |
◆ CaptureActorName
| FString FSceneCaptureCustomRenderPassUserData::CaptureActorName |
◆ SceneTextureDivisor
◆ UserSceneTextureBaseColor
| FName FSceneCaptureCustomRenderPassUserData::UserSceneTextureBaseColor |
◆ UserSceneTextureNormal
| FName FSceneCaptureCustomRenderPassUserData::UserSceneTextureNormal |
◆ UserSceneTextureSceneColor
| FName FSceneCaptureCustomRenderPassUserData::UserSceneTextureSceneColor |
The documentation for this class was generated from the following files: