#include <SceneUniformBuffer.h>
◆ FMemberId
◆ FSceneUniformBufferMemberRegistration()
| FSceneUniformBufferMemberRegistration::FSceneUniformBufferMemberRegistration |
( |
const TCHAR * |
Name | ) |
|
|
inlineprotected |
◆ ~FSceneUniformBufferMemberRegistration()
| virtual FSceneUniformBufferMemberRegistration::~FSceneUniformBufferMemberRegistration |
( |
| ) |
|
|
protectedvirtualdefault |
◆ Commit()
| virtual void FSceneUniformBufferMemberRegistration::Commit |
( |
| ) |
|
|
pure virtual |
◆ CommitAll()
| void FSceneUniformBufferMemberRegistration::CommitAll |
( |
| ) |
|
|
static |
◆ Register()
◆ DefaultValueConstructor
◆ MemberId
| FMemberId FSceneUniformBufferMemberRegistration::MemberId = -1 |
◆ Name
| FString FSceneUniformBufferMemberRegistration::Name |
The documentation for this class was generated from the following files: