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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <World.h>
Public Member Functions | |
| FSeamlessTravelHandler () | |
| bool | StartTravel (UWorld *InCurrentWorld, const FURL &InURL) |
| bool | IsInTransition () const |
| bool | HasSwitchedToDefaultMap () const |
| FString | GetDestinationMapName () const |
| const UWorld * | GetLoadedWorld () const |
| void | CancelTravel () |
| void | SetPauseAtMidpoint (bool bNowPaused) |
| ENGINE_API UWorld * | Tick () |
class that encapsulates seamless world traveling
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| void FSeamlessTravelHandler::CancelTravel | ( | ) |
cancels transition in progress
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turns on/off pausing after loading the transition map only valid during travel, before we've started loading the final destination
| bNowPaused | - whether the transition should now be paused |
starts traveling to the given URL. The required packages will be loaded async and Tick() will perform the transition once we are ready
| InURL | the URL to travel to |
| UWorld * FSeamlessTravelHandler::Tick | ( | ) |
Ticks the transition; handles performing the world switch once the required packages have been loaded