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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkeletalMeshUpdater.h>
Classes | |
| class | TBackend |
Public Member Functions | |
| template<typename T > | |
| bool | IsChannelFor () const |
| FSkeletalMeshUpdateChannel (FBackend *InBackend) | |
| ENGINE_API | ~FSkeletalMeshUpdateChannel () |
| FSkeletalMeshUpdateHandle | Create (FSkeletalMeshObject *MeshObject) |
| bool | Update (const FSkeletalMeshUpdateHandle &Handle, FSkeletalMeshDynamicData *MeshDynamicData) |
| void | Release (FSkeletalMeshUpdateHandle &&Handle) |
Static Public Member Functions | |
| template<typename T > | |
| static int32 | GetChannelIndex () |
| static TArray< FSkeletalMeshUpdateChannel > | GetChannels () |
| FSkeletalMeshUpdateChannel::FSkeletalMeshUpdateChannel | ( | FBackend * | InBackend | ) |
| FSkeletalMeshUpdateChannel::~FSkeletalMeshUpdateChannel | ( | ) |
| FSkeletalMeshUpdateHandle FSkeletalMeshUpdateChannel::Create | ( | FSkeletalMeshObject * | MeshObject | ) |
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static |
| void FSkeletalMeshUpdateChannel::Release | ( | FSkeletalMeshUpdateHandle && | Handle | ) |
| bool FSkeletalMeshUpdateChannel::Update | ( | const FSkeletalMeshUpdateHandle & | Handle, |
| FSkeletalMeshDynamicData * | MeshDynamicData | ||
| ) |