UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshUpdateChannel Class Reference

#include <SkeletalMeshUpdater.h>

Classes

class  TBackend
 

Public Member Functions

template<typename T >
bool IsChannelFor () const
 
 FSkeletalMeshUpdateChannel (FBackend *InBackend)
 
ENGINE_API ~FSkeletalMeshUpdateChannel ()
 
FSkeletalMeshUpdateHandle Create (FSkeletalMeshObject *MeshObject)
 
bool Update (const FSkeletalMeshUpdateHandle &Handle, FSkeletalMeshDynamicData *MeshDynamicData)
 
void Release (FSkeletalMeshUpdateHandle &&Handle)
 

Static Public Member Functions

template<typename T >
static int32 GetChannelIndex ()
 
static TArray< FSkeletalMeshUpdateChannelGetChannels ()
 

Constructor & Destructor Documentation

◆ FSkeletalMeshUpdateChannel()

FSkeletalMeshUpdateChannel::FSkeletalMeshUpdateChannel ( FBackend *  InBackend)

◆ ~FSkeletalMeshUpdateChannel()

FSkeletalMeshUpdateChannel::~FSkeletalMeshUpdateChannel ( )

Member Function Documentation

◆ Create()

FSkeletalMeshUpdateHandle FSkeletalMeshUpdateChannel::Create ( FSkeletalMeshObject MeshObject)

◆ GetChannelIndex()

template<typename T >
static int32 FSkeletalMeshUpdateChannel::GetChannelIndex ( )
inlinestatic

◆ GetChannels()

TArray< FSkeletalMeshUpdateChannel > FSkeletalMeshUpdateChannel::GetChannels ( )
static

◆ IsChannelFor()

template<typename T >
bool FSkeletalMeshUpdateChannel::IsChannelFor ( ) const
inline

◆ Release()

void FSkeletalMeshUpdateChannel::Release ( FSkeletalMeshUpdateHandle &&  Handle)

◆ Update()

bool FSkeletalMeshUpdateChannel::Update ( const FSkeletalMeshUpdateHandle Handle,
FSkeletalMeshDynamicData MeshDynamicData 
)

The documentation for this class was generated from the following files: