UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSlateRHIRendererModule Class Reference
+ Inheritance diagram for FSlateRHIRendererModule:

Public Member Functions

virtual TSharedRef< FSlateRendererCreateSlateRHIRenderer () override
 
virtual TSharedRef< ISlate3DRenderer, ESPMode::ThreadSafeCreateSlate3DRenderer (bool bUseGammaCorrection) override
 
virtual TSharedRef< ISlateFontAtlasFactoryCreateSlateFontAtlasFactory () override
 
virtual TSharedRef< ISlateUpdatableInstanceBufferCreateInstanceBuffer (int32 InitialInstanceCount) override
 
virtual void StartupModule () override
 
virtual void ShutdownModule () override
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Detailed Description

Implements the Slate RHI Renderer module.

Member Function Documentation

◆ CreateInstanceBuffer()

virtual TSharedRef< ISlateUpdatableInstanceBuffer > FSlateRHIRendererModule::CreateInstanceBuffer ( int32  InitialInstanceCount)
inlineoverridevirtual

◆ CreateSlate3DRenderer()

virtual TSharedRef< ISlate3DRenderer, ESPMode::ThreadSafe > FSlateRHIRendererModule::CreateSlate3DRenderer ( bool  bUseGammaCorrection)
inlineoverridevirtual

◆ CreateSlateFontAtlasFactory()

virtual TSharedRef< ISlateFontAtlasFactory > FSlateRHIRendererModule::CreateSlateFontAtlasFactory ( )
inlineoverridevirtual

◆ CreateSlateRHIRenderer()

virtual TSharedRef< FSlateRenderer > FSlateRHIRendererModule::CreateSlateRHIRenderer ( )
inlineoverridevirtual

Creates a Slate RHI renderer.

Returns
A new renderer.

Implements ISlateRHIRendererModule.

◆ ShutdownModule()

virtual void FSlateRHIRendererModule::ShutdownModule ( )
inlineoverridevirtual

Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.

Reimplemented from IModuleInterface.

◆ StartupModule()

virtual void FSlateRHIRendererModule::StartupModule ( )
inlineoverridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from IModuleInterface.


The documentation for this class was generated from the following file: