#include <SoundWave.h>
◆ FSoundWaveData()
| FSoundWaveData::FSoundWaveData |
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◆ ~FSoundWaveData()
| FSoundWaveData::~FSoundWaveData |
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◆ FindChunkIndexForSeeking()
| int32 FSoundWaveData::FindChunkIndexForSeeking |
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uint32 |
InTimeInAudioFrames | ) |
const |
◆ GetChunk()
◆ GetChunkData()
◆ GetChunkFromDDC()
| int32 FSoundWaveData::GetChunkFromDDC |
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int32 |
ChunkIndex, |
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uint8 ** |
OutChunkData, |
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bool |
bMakeSureChunkIsLoaded |
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◆ GetCompressedData()
◆ GetCuePoints()
◆ GetDuration()
| float FSoundWaveData::GetDuration |
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const |
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◆ GetFName()
| const FName & FSoundWaveData::GetFName |
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const |
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◆ GetFObjectKey()
| const FObjectKey & FSoundWaveData::GetFObjectKey |
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const |
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◆ GetGUID()
| const FGuid & FSoundWaveData::GetGUID |
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const |
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◆ GetLoadingBehavior()
◆ GetLoopRegions()
◆ GetNumChannels() [1/2]
| uint32 FSoundWaveData::GetNumChannels |
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◆ GetNumChannels() [2/2]
| uint32 FSoundWaveData::GetNumChannels |
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const |
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◆ GetNumChunks()
| uint32 FSoundWaveData::GetNumChunks |
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const |
◆ GetNumFrames()
| int32 FSoundWaveData::GetNumFrames |
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const |
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inline |
◆ GetPackageName()
| const FName & FSoundWaveData::GetPackageName |
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const |
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◆ GetResourceData()
| const uint8 * FSoundWaveData::GetResourceData |
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const |
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◆ GetResourceSize()
| int32 FSoundWaveData::GetResourceSize |
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◆ GetRuntimeFormat()
| const FName & FSoundWaveData::GetRuntimeFormat |
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const |
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◆ GetSampleRate()
| float FSoundWaveData::GetSampleRate |
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const |
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inline |
◆ GetSizeOfChunk()
| uint32 FSoundWaveData::GetSizeOfChunk |
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uint32 |
ChunkIndex | ) |
const |
◆ GetSoundCompressionType()
◆ GetZerothChunkDataView()
◆ HasChunkSeekTable()
| bool FSoundWaveData::HasChunkSeekTable |
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int32 |
InChunkIndex | ) |
const |
◆ HasCompressedData()
◆ HasError()
| bool FSoundWaveData::HasError |
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const |
◆ InitializeDataFromSoundWave()
| void FSoundWaveData::InitializeDataFromSoundWave |
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USoundWave & |
InWave | ) |
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◆ IsLooping()
| bool FSoundWaveData::IsLooping |
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const |
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◆ IsRetainingAudio()
| bool FSoundWaveData::IsRetainingAudio |
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const |
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◆ IsSeekable()
| bool FSoundWaveData::IsSeekable |
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const |
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◆ IsStreaming()
| bool FSoundWaveData::IsStreaming |
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const |
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◆ IsTemplate()
| bool FSoundWaveData::IsTemplate |
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const |
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◆ IsZerothChunkDataLoaded()
| bool FSoundWaveData::IsZerothChunkDataLoaded |
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const |
◆ LoadZerothChunk()
| bool FSoundWaveData::LoadZerothChunk |
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◆ OverrideRuntimeFormat()
| void FSoundWaveData::OverrideRuntimeFormat |
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const FName & |
InRuntimeFormat | ) |
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◆ ReleaseCompressedAudio()
| void FSoundWaveData::ReleaseCompressedAudio |
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◆ ResetError()
| bool FSoundWaveData::ResetError |
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◆ SetAllCuePoints()
◆ SetError()
| void FSoundWaveData::SetError |
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const TCHAR * |
InErrorMsg = nullptr | ) |
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◆ SetNumFrames()
| void FSoundWaveData::SetNumFrames |
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const int32 |
InNumFrames | ) |
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◆ SetSampleRate()
| void FSoundWaveData::SetSampleRate |
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const int32 |
InSampleRate | ) |
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◆ ShouldUseStreamCaching()
| bool FSoundWaveData::ShouldUseStreamCaching |
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const |
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◆ UE_NONCOPYABLE()
◆ WasLoadingBehaviorOverridden()
| bool FSoundWaveData::WasLoadingBehaviorOverridden |
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const |
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inline |
◆ USoundWave
The documentation for this class was generated from the following files: