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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SplineMeshSceneResources.h>
Inheritance diagram for FSplineMeshSceneRenderer:Public Member Functions | |
| FSplineMeshSceneRenderer (FSceneRendererBase &InSceneRenderer, FSplineMeshSceneExtension &InSceneData) | |
| virtual void | UpdateSceneUniformBuffer (FRDGBuilder &GraphBuilder, FSceneUniformBuffer &SceneUniforms) override |
Public Member Functions inherited from ISceneExtensionRenderer | |
| ISceneExtensionRenderer (FSceneRendererBase &InSceneRenderer) | |
| virtual | ~ISceneExtensionRenderer () |
| virtual void | Begin (FSceneRendererBase *InRenderer) |
| virtual void | End () |
| virtual void | PreInitViews (FRDGBuilder &GraphBuilder) |
| virtual void | UpdateViewData (FRDGBuilder &GraphBuilder, const FRendererViewDataManager &ViewDataManager) |
| virtual void | PreRender (FRDGBuilder &GraphBuilder) |
| virtual void | PostRender (FRDGBuilder &GraphBuilder) |
Additional Inherited Members | |
Protected Member Functions inherited from ISceneExtensionRenderer | |
| FSceneRendererBase & | GetSceneRenderer () |
This class is used to insert the spline mesh scene uniforms into the scene uniform buffer for any given renderer
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inline |
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overridevirtual |
Reimplemented from ISceneExtensionRenderer.