UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTextureCollectionVirtualAdapterFinalizer Class Reference
+ Inheritance diagram for FTextureCollectionVirtualAdapterFinalizer:

Public Member Functions

 FTextureCollectionVirtualAdapterFinalizer (const FVTProducerDescription &ProducerDesc)
 
virtual ~FTextureCollectionVirtualAdapterFinalizer ()=default
 
virtual void RenderFinalize (FRDGBuilder &GraphBuilder, ISceneRenderer *SceneRenderingContext) override
 
virtual void Finalize (FRDGBuilder &GraphBuilder) override
 
void Add (const FTextureCollectionPendingAdapterTile &Tile)
 

Detailed Description

Adapter finalizer, handles (optional) format conversions and block compression

Constructor & Destructor Documentation

◆ FTextureCollectionVirtualAdapterFinalizer()

FTextureCollectionVirtualAdapterFinalizer::FTextureCollectionVirtualAdapterFinalizer ( const FVTProducerDescription ProducerDesc)
inline

◆ ~FTextureCollectionVirtualAdapterFinalizer()

virtual FTextureCollectionVirtualAdapterFinalizer::~FTextureCollectionVirtualAdapterFinalizer ( )
virtualdefault

Member Function Documentation

◆ Add()

void FTextureCollectionVirtualAdapterFinalizer::Add ( const FTextureCollectionPendingAdapterTile Tile)
inline

◆ Finalize()

virtual void FTextureCollectionVirtualAdapterFinalizer::Finalize ( FRDGBuilder GraphBuilder)
inlineoverridevirtual

Finalize work that has write only access to the virtual texture physical pools.

Implements IVirtualTextureFinalizer.

◆ RenderFinalize()

virtual void FTextureCollectionVirtualAdapterFinalizer::RenderFinalize ( FRDGBuilder GraphBuilder,
ISceneRenderer SceneRenderingContext 
)
inlineoverridevirtual

Finalize work that has read only access to the virtual texture physical pools.

Reimplemented from IVirtualTextureFinalizer.


The documentation for this class was generated from the following file: