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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <D3D12Adapter.h>
Inheritance diagram for FTransientUniformBufferAllocator:Additional Inherited Members | |
Static Public Member Functions inherited from TThreadSingleton< FTransientUniformBufferAllocator > | |
| static FORCEINLINE FTransientUniformBufferAllocator & | Get () |
| static FORCEINLINE FTransientUniformBufferAllocator & | Get (TFunctionRef< FTlsAutoCleanup *()> CreateInstance) |
| static FORCEINLINE FTransientUniformBufferAllocator * | TryGet () |
| static FORCEINLINE FTransientUniformBufferAllocator * | Inject (FTransientUniformBufferAllocator *Instance) |
Protected Member Functions inherited from TThreadSingleton< FTransientUniformBufferAllocator > | |
| TThreadSingleton () | |
| virtual | ~TThreadSingleton () |
Static Protected Member Functions inherited from TThreadSingleton< FTransientUniformBufferAllocator > | |
| static FTlsAutoCleanup * | CreateInstance () |
Protected Attributes inherited from FD3D12DeviceChild | |
| FD3D12Device * | Parent |
Protected Attributes inherited from TThreadSingleton< FTransientUniformBufferAllocator > | |
| const uint32 | ThreadId |
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inline |
| FTransientUniformBufferAllocator::~FTransientUniformBufferAllocator | ( | ) |
| void FTransientUniformBufferAllocator::Cleanup | ( | ) |