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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TypedElementData.h>
Inheritance diagram for FTypedElementInternalData:Public Member Functions | |
| FTypedElementInternalData ()=default | |
| FTypedElementInternalData (const FTypedElementInternalData &)=delete | |
| FTypedElementInternalData & | operator= (const FTypedElementInternalData &)=delete |
| FTypedElementInternalData (FTypedElementInternalData &&InOther)=delete | |
| FTypedElementInternalData & | operator= (FTypedElementInternalData &&)=delete |
| virtual | ~FTypedElementInternalData () |
| void | Initialize (const FTypedHandleTypeId InTypeId, const FTypedHandleElementId InElementId) |
| virtual void | Reset () |
| const FTypedElementId & | GetId () const |
| FTypedElementReferenceId | AddRef (const bool bCanTrackReference) const |
| void | ReleaseRef (const FTypedElementReferenceId InReferenceId) const |
| UE_AUTORTFM_ALWAYS_OPEN FTypedElementRefCount | GetRefCount () const |
| void | StoreDestructionRequestCallstack () const |
| void | LogExternalReferencesOnDestruction () const |
| virtual const void * | GetUntypedData () const |
| virtual FString | GetDebugId () const |
Base class for the internal payload data associated with elements.
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default |
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delete |
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delete |
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inlinevirtual |
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inline |
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inlinevirtual |
Reimplemented in TTypedElementInternalData< ElementDataType >.
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inline |
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inline |
Reimplemented in TTypedElementInternalData< ElementDataType >.
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inline |
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inline |
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delete |
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delete |
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inline |
Reimplemented in TTypedElementInternalData< ElementDataType >.
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inline |