UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTypedElementInternalData Class Reference

#include <TypedElementData.h>

+ Inheritance diagram for FTypedElementInternalData:

Public Member Functions

 FTypedElementInternalData ()=default
 
 FTypedElementInternalData (const FTypedElementInternalData &)=delete
 
FTypedElementInternalDataoperator= (const FTypedElementInternalData &)=delete
 
 FTypedElementInternalData (FTypedElementInternalData &&InOther)=delete
 
FTypedElementInternalDataoperator= (FTypedElementInternalData &&)=delete
 
virtual ~FTypedElementInternalData ()
 
void Initialize (const FTypedHandleTypeId InTypeId, const FTypedHandleElementId InElementId)
 
virtual void Reset ()
 
const FTypedElementIdGetId () const
 
FTypedElementReferenceId AddRef (const bool bCanTrackReference) const
 
void ReleaseRef (const FTypedElementReferenceId InReferenceId) const
 
UE_AUTORTFM_ALWAYS_OPEN FTypedElementRefCount GetRefCount () const
 
void StoreDestructionRequestCallstack () const
 
void LogExternalReferencesOnDestruction () const
 
virtual const voidGetUntypedData () const
 
virtual FString GetDebugId () const
 

Detailed Description

Base class for the internal payload data associated with elements.

Constructor & Destructor Documentation

◆ FTypedElementInternalData() [1/3]

FTypedElementInternalData::FTypedElementInternalData ( )
default

◆ FTypedElementInternalData() [2/3]

FTypedElementInternalData::FTypedElementInternalData ( const FTypedElementInternalData )
delete

◆ FTypedElementInternalData() [3/3]

FTypedElementInternalData::FTypedElementInternalData ( FTypedElementInternalData &&  InOther)
delete

◆ ~FTypedElementInternalData()

virtual FTypedElementInternalData::~FTypedElementInternalData ( )
inlinevirtual

Member Function Documentation

◆ AddRef()

FTypedElementReferenceId FTypedElementInternalData::AddRef ( const bool  bCanTrackReference) const
inline

◆ GetDebugId()

virtual FString FTypedElementInternalData::GetDebugId ( ) const
inlinevirtual

◆ GetId()

const FTypedElementId & FTypedElementInternalData::GetId ( ) const
inline

◆ GetRefCount()

UE_AUTORTFM_ALWAYS_OPEN FTypedElementRefCount FTypedElementInternalData::GetRefCount ( ) const
inline

◆ GetUntypedData()

virtual const void * FTypedElementInternalData::GetUntypedData ( ) const
inlinevirtual

◆ Initialize()

void FTypedElementInternalData::Initialize ( const FTypedHandleTypeId  InTypeId,
const FTypedHandleElementId  InElementId 
)
inline

◆ LogExternalReferencesOnDestruction()

void FTypedElementInternalData::LogExternalReferencesOnDestruction ( ) const
inline

◆ operator=() [1/2]

FTypedElementInternalData & FTypedElementInternalData::operator= ( const FTypedElementInternalData )
delete

◆ operator=() [2/2]

FTypedElementInternalData & FTypedElementInternalData::operator= ( FTypedElementInternalData &&  )
delete

◆ ReleaseRef()

void FTypedElementInternalData::ReleaseRef ( const FTypedElementReferenceId  InReferenceId) const
inline

◆ Reset()

virtual void FTypedElementInternalData::Reset ( )
inlinevirtual

◆ StoreDestructionRequestCallstack()

void FTypedElementInternalData::StoreDestructionRequestCallstack ( ) const
inline

The documentation for this class was generated from the following file: